Fixed wrong level being loaded when warping to the fifth boss after beating the episode.
Fixed Drill Wheel (Phospha District Act 1/Distortion X) being immune to Tempo Hazard and Phantom Dash.
The fourth boss's mirror projectiles have had their speeds nerfed.
The fourth boss's hail attack has fewer projectiles during phase 2.
The fourth boss's lightning attack is slightly slower
The fourth boss can now be stunned.
The fourth boss has a slightly longer cooldown between attacks.
Nyari's combat's been buffed with the following changes:
Each unique attack in a combo now triggers a Static Charge (this makes it much faster and controllable to charge). Subsequent hits still generate static as before, just not as much. You need to swap between three or more attacks to rapidly max Static.
Using Phantom Dash resets the unique attack checker. (As in, you can Jab -> Phantom Dash -> Jab -> Phantom Dash -> Jab and build 3 levels of Static that way)
When in High Speed Mode. The max Static bolt immediately strikes normal enemies without charging levels.
Player only restores one dash instead of two when a max charge Static bolt hits (I may or may not change this back.)
Increased the upper hitbox range of Shooting Star's drop dash portion to help combo enemies with it.
The tutorial and its dialogue have been slightly updated to reference these changes.