First boss's vertical beam attack has more leeway on its hitbox. This is to prevent cases where it seems like you were going as fast as possible but got hit by it anyway. (You will still get hit if you only run at normal speed).
Fixed issue where you could cling/roll up the sides of some of the boss fight arenas.
Against the fifth boss, platforms should consistently respawn if forced to during hitstop/timestop, hopefully preventing cases where they don't respawn when they should.
Nyari can no longer trigger the Reactor portal mid-dialogue.
The dramatic zoom at the end of boss fights should now properly occur when near the edges of the arena.
The little underground bit of Nyari's hub now has a camera trigger that prevents the camera from moving sideways while down there.