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FishGame PlaytestNewsThe Fun Update - Pre-Alpha Update 0.8.1
In-game event

The Fun Update - Pre-Alpha Update 0.8.1

FishGame Playtest · published 16 Sep 2026, 16:31 UTC · build 25350224

All newsPlayers around this dateRead on Steam

Reworked Fishing

Fishing has been reworked to be faster in all aspects.

In summary, Players can move quicker and jump while fishing. No longer does the rod need to charge to cast, instead the cast ends up based on the player's camera angle (45deg for the farthest cast type beat). Hitting a fish directly will cause it to hook, and reeling hooked fish is just faster in general. There's a new, invisible strength stat that is worked into this equation, and will be upgradable in the future.

This is a fundamental rework of the gameplay and changes the philosophy of how the game is meant to be played.

Fishing Details

  • Movement speed increased while fishing

  • Jumping is now possible while fishing

  • Fishing from jetpacks and parachutes is possible

  • Fish hit directly by a bobber will be hooked immediately

    • If a fish needs a specific bait, you will instead see "BAIT" flash above the fish

  • Reel speed is increased across the board

  • Strength is factored into a "quick reel" setting that functions similar to the bobber recall. If your stat is high enough, a hooked fish will reel instantly.

  • Aiming the rod is now angle based with a constant release velocity.

  • The line can snap if a fish is too heavy for the rod/line (no upgrades to mitigate this yet)

Game Feel and Bug Fixes

  • Yanking crates feels better and less buggy

  • Yanking players is improved under the same system

  • Fish can jump out of the water now

    • Jumping fish CAN be insta-hooked

  • The day has been shortened to 5 minutes

    • The gameplay loop may become more focused on increasing and maintaining inventory space to give you more time between sales

  • Fixed a networking bug causing players to half-join and not spawn in for others

What's Next?

  • More items to increase things such as but not limited to:

    • Strength

    • Reel Speed

    • Line Strength

    • Value

    • Fish Weight

  • Trinket/scrimshaw system that players can build around

  • More intuitive scoring

  • Expedition gameplay test

    • Setting out to multiple islands instead of fishing at one home island

    • Each island would likely have a theme or a twist and its own fish/loot table

    • Each island would likely have a unique risk.

  • More to do on the hub world (stretch goal)

  • Cosmetics (stretch goal)

  • More Monkey

More from FishGame Playtest

Other announcements

All news
Community11 Sep 2026Jiggle Physics Update - Pre-Alpha 6.8Update #? Should I start adding update numbers? Version numbers? Visual Updates · Updated the fishing rod model which is still the same for all rods. · Added jiggle physics to the tip · Added some updates to the bobber so it's bigger, badder, and actually points to the rod when you reel · Added a shadow to the fishing line (and finally made it white) · Got rid of some of the distracting bobber…Game update9 Sep 2026Fishing Feel Fixes - Pre-Alpha 0.6.72Yeah, we're updating the feel of things. Fishing Updates · Updated line cutting and made it two different features · Recalling the line can be done by reeling your bobber in flight OR default RMB · If your bobber breaks line-of-sight with the tip of your rod, the cast will auto-recall with a pop. · Improved (?) visuals of the fishing line - now it arcs in BOTH directions · Walking while fishing…Game update8 Sep 2026Hotfix 0.6.71Fixes glitchy collision shapes and animation tree cloning.