Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
868-BACKNewsPATCH NOTES - Build 253
Game update

PATCH NOTES - Build 253

868-BACK · published 15 Sep 2026, 20:13 UTC · build 25310077

All newsPlayers around this dateRead on Steam

Additions:

- save slots have been added to home

- by popular demand: added Megatron Sponsorship

- new traces: Paywall?, Latent Virus..., Pop-up ad..., Tangled wires...

- new cosmetics: Kilt, Goldenroot, Breath Protector

- number key shortcuts in tooltip mode

- simple message after day 1

Gameplay Changes:

- overtime functionality has not being doing its job and has been reprimanded

- The Past no longer destroys the dev from the replaced day (unless you're out of slots)

- data obtained via Instant replay! is attributed to it

- new Prog tutorial!

- Mega-AI doesn't generate a new path during player's turn (fixes a Low framerate! bug but also has side-effects)

- magnificent devices can be tinkered into magnificents

- /disc gains volt

- extra sector 8 effect on /product

- increased point values of Kid and Cyborg goals

- Kid has options if "relink" is unavailable

- /gem value dropped to 3

- .looping a prog doesn't lose its free use from /apex

- /wrapper can evade webs

- Netsplit... trace renamed to Link rot...

- Code lock? trace renamed to Code lock... and is now instant, but can't break a completed password

Fixes:

- fixed The Past + quit interaction

- fixed bug with saving options for The Past

- when /zip is switched back on mid-turn by emergency power!, newly appearing tasks don't act immediately

- fixed /counterfeit six bug

- icon adjustments for resources topping 100

- fixed bug in how vibe progging relates to password

- fixed /hijack bug that sometimes led chains of attacking sprites to do extra damage

- secret level palette doesn't contaminate /lanparty server

- fixed icon spacing for mods on cyberdeck

- fixed animation issue with splicing while forked in advanced graphics.

- .fork doesn't double .quit

- fixed another bug with Megatron music switching

- fixed visual interaction of Broadband satellite with Reverse engineering!

- fixed rare bug in Data tutorial!

- fixed bug with Phantom

- fixed bug with Cryptog markers

- controller input will be ignored when window is unfocused

- fixed rare bug with tab button alignment

- fixed some bugs around high scores and Basilisk Recruitment

- fixed bug with popup ad distribution (that made certain ads show up disproportionately often)