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No More Room in Hell 2NewsResupply (1.1) Update Notes Preview
Community

Resupply (1.1) Update Notes Preview

No More Room in Hell 2 · published 15 Sep 2026, 14:56 UTC

All newsPlayers around this dateRead on Steam

Feature Updates

New Scenario: Pottsville #2

Resupply brings a whole new alternative scenario for Pottsville, one that sees Responders dropped all together directly into action on the Downtown rooftops. Tasked with aligning antennas to gain further access to the map, bodies must be found and burned to prevent additional NPV-26 outbreaks as they reach the outskirts to extract. This reverse run allows players to experience this map’s familiar surroundings in a whole new way!

Updated Lewiston POIs

The following areas have had objectives added or updated to make the map feel more similar to the rest of the Objective experiences in length and engagement:

  • Food Storage

  • Gas Station

  • Library

  • Park

New Firearm Attachments

We’ve added an expansion to our attachment offerings that includes new options for muzzle, barrel and side modifications.

  • Muzzle brakes that significantly reduce recoil.

    • Small

    • Rifle

  • Compensators that slightly reduce recoil and hip-fire spread

    • Pistol

    • Rifle

  • Laser Sights that significantly reduce hip-fire spread.

    • Micro

    • Large

  • Shotgun chokes which improve lethality at medium range.

Bonus Currency Events

New UI has been added to indicate to players when bonus currency events are running, including XP levels and Credits! Hovering over the icons will share the specific bonus currently applied.

Balance & Map Changes

Difficulties

Normal Difficulty Adjustments

  • Added a final respawn window at the start of the extraction sequence.

Nightmare Difficulty Adjustments

  • Shifted the horde composition of normal & Prime Walkers at threat level 10 from 60/40% to 39/59%.

  • Shifted the horde composition of normal & Prime Runners at threat level 10 from 10/5% to 7/10%.

Maps

Broadway

  • Adjusted the Diner objective set to function closer to a Survival holdout as opposed to several small uploads.

Power Plant

  • Updated item spawning across the map to utilize our updated loot distribution system

Movement

  • Adjusted strafing while backpedaling to have comparable speed to straight movement.

Bug Fixes

Art & Animation

  • Fixed an issue where Responders would be in A-pose when first joining a match.

  • Fixed an issue with some compass check animations while holding large item.

  • Various fixes to Responder outfit textures and prints.

Audio

  • Fixed an issue where the mic would stay open when alt-tabbing out of the game.

  • Fixed an issue where Runner footsteps would continue to play after they have been killed.

  • Evacuation music is now affected by the dynamic music volume slider.

  • Applied fixes to prevent issues where zombie footstep and crawling sounds would not play.

Combat

  • Fixed and issue where the MP5 was using an incorrect ammo amount in burst mode.

  • Fixed an issue where the Gruber MKVII reload could be triggered several times.

  • Fixed some misbehaving VFX on some guns.

  • Improved IED detection to trigger immediately when placed with a zombie in-range.

  • Fixed an issue where players would rarely warp forward when making a heavy attack.

Environment

  • Fixed an issue where Pottsville was missing geometry.

  • Fixed an area on Hospital where players could escape the map.

  • Fixed zombie navigation issues in various places on Lighthouse.

  • Fixed various locations where loot could not be picked up on Lighthouse and Power Plant.

  • Fixed some locations where zombies would climb through barricaded windows.

  • Fixed some locations where buildings would pop into the world while navigating or during cinematics.

  • Fixed an issue with fallen trees failing to replicate for some players.

  • Removed an invalid supply item that would spawn in Lewiston.

  • Removed some unintended safe spots on top of vehicles in various maps.

  • Increased cull distance for foliage on Medium presets.

  • Fixed minor cases of missing collision, floating assets, flickering lighting, and other minor environmental bugs.

  • Fixed some instances where ambient corpses would appear without clothes.

  • Fixed an issue where an objective item on Lewiston would pop out and in when interacted with.

Gameplay

  • Fixed an issue where players could lose the ability or vault after picking up and dropping carryable objective items.

  • Fixed an issue where players could lose the ability to perform certain interactions as a result of firearm combat

  • Made improvements to prevent issues where items had some delay to be equipped in the inventory after being picked up

  • Fixed an issue where explosives could be picked up after being detonated

  • Fixed an issue where medkits could sometimes not be consumed when healing other responders

  • Fixed an issue where riot shield zombies were not spawning with their riot shields.

    • This issue was different between Dev and Live due to asset cooking settings, hence why it took so long to identify the cause. We’re glad to finally have this fixed!

  • Applied fixes to prevent zombies spawning directly in front of the player.

  • Controller deadzones have been reduced by 50%.

  • Prevented players from repeatedly interacting with certain objectives.

  • Prevented players from using the Unstuck button when already downed.

Server and Client

  • Various crash fixes.

  • Achievement progression should update more frequently.

  • General Contractor achievement should not be possible to unlock without using a Crowbar.

  • Various fixes to address certain exploits.

Skills and Progression

  • Fixed an issue where perks would not apply properly after swapping Responders.

  • Responders who backfill into a match should no longer have their loadout ammo reduced by difficulty modifiers.

  • Fixed missing DLC requirement info on certain cosmetics.

  • Updated unintended customization prices.

Social

  • Fixed various bugs where the Recently Played With players list would not update properly after a match, and where players could appear multiple times in the list.

  • Fixed an issue where player reports could fail to send.

Solo Mode

  • Fixed an issue where supply drops would sometimes not appear on Solo Mode on Beginner.

  • Removed “Find Other Responders” HUD text in solo mode.

    • There’s no other “Responder” in the deep fog, you’ll never get a better look at him.

Tutorial

  • Fixed an issue where the caged zombie could be killed without opening the gate

UI & UX

  • Fixed various menus where focus could be lost when using a controller, including on the Main Menu, the in-game Scoreboard, the Social menu, the Customization menu, and in various Settings menus.

  • Fixed various cases where controller selection and focus would skip or reset position in various menus.

  • Swapping tabs in the Customization menu when selecting prints or colours should behave much better.

  • Added a controller bind for accepting and rejecting incoming squad and friend requests.

  • Fixed a bug where objective text can fail to appear on the screen after respawning.

  • Fixed some overlapping strings in some languages.

  • Improved highlighting when rebinding keyboard inputs.

  • Fixed an issue where aim assist would sometimes apply on mouse input unexpectedly.

  • Fixed some missing objective icons on Broadway.

  • Added some missing objective text on Hospital and Broadway.

  • Added a timer for the Pottsville antenna objective.

  • Fixed an instance where some customization items used the same icon.

  • Reordered layers on the minimap so that player icons appear over POI icons.

  • Updated some out-of-date icons for Nightmare mode extractions.

  • Fixed non-default FOV values causing the compass icons to be oriented improperly.

  • Fixed an issue where certain numerical strings and words were unintentionally blocked from being typed in text chat.

  • Various minor UI fixes when buttons are highlighted.

  • Various minor localization fixes for overlapping text.

Known Issues

  • We are aware of issues related to forming squads under certain network conditions, and are looking for a fix.

    • Any additional info around this issue and any found workarounds is appreciated, either through our Support page or in Discord!

  • We are aware of an issue where responders can be left behind if standing near the edge or sides of the extraction helicopter, and working on a fix

  • We are aware of issues relating to some achievements failing to unlock properly on PS5, and preparing a fix

  • There are some edge cases where focus may skip or be lost temporarily on certain menus and widgets while using a controller, and we’re hard at work squashing all the bugs we can find!

Your feedback has helped shape No More Room in Hell 2 every step forward we take. Help out by continuing to report bugs in-game, on Discord, or at Submit a request – No More Room in Hell 2 !Stay safe out there,The NMRIH2 Dev Team

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Community15 Sep 2026Resupply Delay InformationDue to some close cert timelines and wanting to ensure we release our next update across all platforms at the same time to allow people to play together, we're tentatively shifting the release of Resupply from tomorrow, September 15th to Wednesday, September 16th! We'll keep players updated if the timeline changes again. Patch notes will be released later today, so stay tuned! NMRIH2 Dev TeamCommunity9 Sep 2026Update Preview: Resupply (1.1)Hello Responders! We know many of you have been patiently waiting since our Beyond Armageddon blogpost and it’s now time to share more about what’s coming next starting with Resupply, our first post-launch content update. These updates will continue to include important fixes and improvements, but also deliver new or expanded features based on community feedback. This update entered development…Community8 Sep 2026Post-Armageddon Reddit AMA RecapHello Responders! Earlier today, we hosted a Reddit AMA to answer some questions about our future goals and content we're working on as well as any other topics the community had. We're now here to share these Q&A responses so even those who don't visit Reddit know what we've said. As always, the best way to stay informed is joining our Discord where we chat regularly as well as host events lik…