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Grass PlaytestNewsDandelions and a Big Settings Update
Game update

Dandelions and a Big Settings Update

Grass Playtest · published 13 Sep 2026, 00:59 UTC

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Hey y'all! Happy Saturday!

Sorry it's been a minute since the last update. I took a little break last weekend, but this weekend I finally got in and knocked out a bunch of the fixes y'all have been reporting, plus some quality-of-life stuff.

I've also been heads down finishing the blockouts for the rest of the full game. I can't wait to start teasing those new areas once they're ready. I think you're going to like them. Beta players have already gotten a peek at some of them, so if you want more GRASS in your life, make sure you're signed up for the beta.

On to today's update. There's a bunch of under-the-hood fixes, some changes to the grass itself, and a fresh pass on the edge grass. We'd love to hear what you think about those in particular.

What's new

  • Dandelions. My favorite one. Mow through them and watch the seeds float off. Make a wish. 🌬️

  • Better mow stripes. Striping is more visible now without being harsh. New mower sound effects too.

  • Mower Rank progression. Contracts now unlock by Mower Rank instead of raw star count, so there's a clearer path through the jobs.

  • Bonus challenges. Every contract now has extra optional challenges, so there's always something more to chase.

  • Big settings overhaul. Lots of new video options (anti-aliasing, shadows, render scale, frame cap, motion blur, FOV) plus controller deadzone. And yes, Invert Y is finally in. That was one of your most requested features, so we're excited to get it out.

Fixes

  • The Hill now saves your progress properly.

  • The trailer was letting you keep mowing with a full hopper. It now makes you go empty it like it should.

  • Cleared out the hidden grass tucked in the rocks at the Big Park.

  • A handful of multiplayer fixes around the vacuum.

  • Plenty of other under-the-hood improvements.

Jump in, mow some stuff, and let us know what you think. Bug reports and feedback are always welcome!

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