Hey y'all! Happy Saturday!
Sorry it's been a minute since the last update. I took a little break last weekend, but this weekend I finally got in and knocked out a bunch of the fixes y'all have been reporting, plus some quality-of-life stuff.
I've also been heads down finishing the blockouts for the rest of the full game. I can't wait to start teasing those new areas once they're ready. I think you're going to like them. Beta players have already gotten a peek at some of them, so if you want more GRASS in your life, make sure you're signed up for the beta.
On to today's update. There's a bunch of under-the-hood fixes, some changes to the grass itself, and a fresh pass on the edge grass. We'd love to hear what you think about those in particular.
What's new
Dandelions. My favorite one. Mow through them and watch the seeds float off. Make a wish. 🌬️
Better mow stripes. Striping is more visible now without being harsh. New mower sound effects too.
Mower Rank progression. Contracts now unlock by Mower Rank instead of raw star count, so there's a clearer path through the jobs.
Bonus challenges. Every contract now has extra optional challenges, so there's always something more to chase.
Big settings overhaul. Lots of new video options (anti-aliasing, shadows, render scale, frame cap, motion blur, FOV) plus controller deadzone. And yes, Invert Y is finally in. That was one of your most requested features, so we're excited to get it out.
Fixes
The Hill now saves your progress properly.
The trailer was letting you keep mowing with a full hopper. It now makes you go empty it like it should.
Cleared out the hidden grass tucked in the rocks at the Big Park.
A handful of multiplayer fixes around the vacuum.
Plenty of other under-the-hood improvements.
Jump in, mow some stuff, and let us know what you think. Bug reports and feedback are always welcome!