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Halloween: The GameNewsPatch 1.0.2
In-game event

Patch 1.0.2

Halloween: The Game · published 11 Sep 2026, 20:44 UTC

All newsPlayers around this dateRead on Steam

Since our Early Access launch, our team has been working hard to quickly address reported bugs, improve performance, evaluate game feedback, and refine the overall experience for players. We’ve already implemented various server-side adjustments, one hotfix, and our Day One Patch. With the release of 1.0.2, we are excited to deliver our second hotfix. 

Today’s update tackles a wide range of issues affecting game performance and stability, player interactions, challenges, achievements, and Prestige, alongside numerous bug fixes and carefully considered balance adjustments. Thanks so much to everyone who’s jumped in and joined us in Haddonfield so far. We greatly appreciate all the feedback and remain committed to enriching the distinct horror sandbox of Halloween: The Game.


Crashes, Stability, and Interactions

Crashes and Stability

Patch 1.0.2 introduces numerous crash fixes and stability improvements across all platforms. We are collecting community feedback and investigating further optimization opportunities.

Xbox Series S

Our team is aware of performance and stability issues disproportionately impacting Xbox Series S players. We are actively working to improve visual fidelity, overall performance, and memory-related crashes. Players can expect additional focused fixes and improvements with an upcoming patch.

Interactions

We've made several fixes to issues that were impacting player interactions and interaction prompts disappearing. This is an ongoing process, and we will be continuously investigating issues of this nature. We appreciate any and all feedback related to player interactions

  • Fixed several issues that were causing certain items to not be obtainable due to collision issues

  • Fixed an issue where the interaction prompts could disappear after an NPC has moved the player out of position while the player in engaged in conversation

  • Fixed an issue where the interaction prompts could disappear after a Civilian was affected by any collision while Grabbed 

  • Fixed an issue where the interaction prompts could disappear when the Fragile Hourglass was used on Michael while he is downed 

  • Fixed an issue where the interaction prompts for certain Escapes would disappear after repairing the Escape Car

Challenges, Prestige, and Achievements

We understand the frustrations players have experienced when it comes to specific challenges, achievements, and our Prestige system not functioning as intended. Our team actively investigated many of the biggest pain points our community was facing and worked to quickly address many of them with 1.0.2. The fixes introduced today make obtaining singleplayer challenges far more consistent, though we’ve identified additional ways to improve in-game messaging and the overall player experience, which we aim to address in future updates. 

Various progression blockers for Passive and Progressive Challenges have also been corrected, alongside a fix for the issue preventing players from properly engaging with our Prestige Challenges. Thanks for all your patience and understanding. We’ll continue monitoring any other potential problems with challenges.

Challenges

  • Fixed an issue where certain challenges that required the player to escort Residents to an escape were not being tracked properly

  • Fixed an issue where certain challenges that required the player to survive a match were not being tracked properly

  • Fixed an issue where the Killer Passive Challenge “Weight of the Mask” was not being tracked properly

  • Fixed an issue where the Rachel Progressive Challenge “Superstitious Tools” was not tracking the properly based on the description

  • Fixed an issue where the Rachel Progressive Challenge “Ward Off Evil” was gaining additional progress 

  • Fixed an issue where the Hatchet Progressive Challenge “Wheels Clipped” was not tracking properly

  • Fixed an issue where the Kitchen Knife Progressive Challenge “Edge of the Blade” was not tracking properly

Story Mode Challenges

  • Fixed an issue where the Prologue Challenge 6 was not being tracked properly

  • Fixed an issue for Chapter 2 Challenge 6 where certain executions would count the player as alerting someone

  • Fixed an issue for Chapter 4 Challenge 2 that would cause Lynda to immediately leave the bedroom after Bob has been killed

  • Fixed an issue for Chapter 5 Challenge 1 where the flashlights were required to be completely drained to complete the challenge

Achievements/Trophies

Fixed several issues that were causing the following achievements/trophies to not track properly

  • Purist

  • Close Quarters

  • No Friend Left Behind

  • Natural Observer

  • Stalker

Prestige

  • Reenabled Prestige Challenges

  • Fixed an issue where an active Prestige Challenge was preventing players from entering matchmaking

UPDATE 9/11 5:15 PM PST
After today's patch, there was a brief period when Weapon Prestige Challenges weren't populating as intended, including challenge criteria without text. This issue should be resolved across all Prestige Challenges. Please restart the game for these changes to take effect.We are aware certain challenges contain unclear objectives. While these challenges are still completable, we understand it's currently difficult to identify the proper completion criteria.

We are constantly working to improve the user experience. Please continue to send us any feedback regarding challenges.

Balance Changes

Our team has been incredibly excited to have more opportunities to hop online and play matches with the community following our official launch on Tuesday. It’s been rewarding watching players craft their own Perk Decks, construct their distinct Michael loadouts, and discover the layered systems of Halloween: The Game. For this patch, we wanted to make a few focused balance adjustments.


We’re continuing to carefully monitor gameplay balance between Michael and Civilians to ensure matches feel tense and satisfying for both sides. We are gathering community feedback, playtesting changes, and factoring in match data to make the best decisions focused on ironing out additional instances of imbalance. We greatly appreciate the passionate exploration and discovery that’s helping us further identify and address the most problematic encounters. Keep it coming!

Bloodthirst Early Game

Bloodthirst Tiers enable Michael to bolster his damage resistance, grab strength, melee damage, ability cooldowns, Shape Jump speed, and more to drastically increase his capabilities. We’ve made the following change to improve Michael’s early game effectiveness:

  • Increased Michael’s base damage resistance

  • Increased Michael’s Bloodthirst tier 1 and 2 damage resistance

Lethal Pitch Perk 

The Lethal Pitch Perk was showing itself to be far too effective in its upper tiers. We’ll be carefully watching this perk and many others to identify further balance opportunities.

  • Lowered the effectiveness of tiers 2, 3, 4, and 5 of Lethal Pitch Perk

Pocket Knives

With Pocket Knives being equippable as a Starting Item for Civilians, we’ve made the decision to reduce the total number of Pocket Knives and Icepicks available on each map. We want these items to feel valuable to players and provide rare opportunities for clutch moments of survival. We’ll continue monitoring the quantity and placement of these items as well. 

  • Reduced the amount of Grab Escape Items (such as the Pocket Knife) spawns across all maps and locations

General

  • Fixes an issue where the escape car could behave erratically while escaping

  • Fixed an issue where the Redeem button in the Redeem Code menu was not working properly when using a controller

  • Fixed an issue where the facial animations would sometimes not play correctly on certain characters

  • Fixed an issue where players would not obtain any XP when leaving the match as a Spectator

Civilians

  • Fixed an issue where the Brimstone Fuse trait effect was being calculated incorrectly 

  • Fixed an issue where the Loomis Reinforcements Perk Card was not working properly

  • Fixed an issue where Followers would close and lock doors on the player

  • Fixed an issue where players spawning in as the Police would sometimes be missing dialogue and VOIP facial animations

  • Fixed an issue where collisions could cause players in the vehicle to take several instances of additional damage

  • Fixed an issue where the limited promotional “Regal” Eyewear was missing for Rachel

Killer

  • Fixed an issue where it was possible to kill Michael while he is interacting with the Storm Cellar and Exit Gate

  • Made improvements to the knockback animations for Michael when colliding with a high speed vehicle

Maps

  • Fixed an issue preventing rain VFX from appearing correctly in Public Matches

More from Halloween: The Game

Other announcements

All news
Community12 Sep 2026OVER 1 MILLION PLAYERSEarlier this week, we welcomed players from around the world to the haunting town of Haddonfield with our official launch. Today, we are thrilled to announce that over 1 million players have experienced the horror of Michael Myers in Halloween: The Game.Major update8 Sep 2026Halloween: The Game Out NowThe launch of Halloween: The Game is officially here, and we’re thrilled to welcome even more players to Haddonfield. Our teams strived to deliver a horror experience players can immerse themselves in, and we’re incredibly grateful for all the amazing players who joined us to kick things off during our Early Access weekend. Thank you for your excitement, kind words, and feedback so far. As a sp…Game update5 Sep 2026Early Access - Hotfix 1The launch of Early Access for Halloween: The Game has been amazing so far and the team is so excited to finally be able to play the game with you all. Today we are rolling out our first hotfix for Halloween: The Game. This patch is primarily aimed towards addressing several crashes that have been occurring as well as a small list of other issues that the team was able to implement with this ho…