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Rogue ElementsNewsRogue Elements 1.018k - New Graphical Tileset & Weapon Type Effects
In-game event

Rogue Elements 1.018k - New Graphical Tileset & Weapon Type Effects

Rogue Elements · published 8 Sep 2026, 07:57 UTC

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I honestly didnt think I would ever get here, but I actually tried to give Rogue Elements a bit of a glow up with more intricate ascii tileart and I think it worked out pretty decently. Also added more depth to the dungeon delving, by adding different effects to the weapon types, making it more rewarding to plan attack patterns and shift the way the dungeon is played during a run naturally.

New Features:

- New Graphical Tileset


I tried to give every environment its own "structure", so they are easily recognizable without needing to squint. They are still created randomly at runtime, so there still is no graphical "asset" for these. There is still an issue with the old trap recognition system, but thats a todo for another day.

- Weapon Type Abilities
The graphical upgrade is probably the most eye catching, but the weapon types is probably my favourite feature in a while, as they really change how you think about and approach tactical situations, adding another layer to the "simple to control, but challenging to master" systems I am aiming for. There are currently 15 weapon types, all of which have unique attack patterns:

Spear: Hits the target for 75% damage and the enemy behind it for 50%. Walking straight toward a now adjacent target  hits it for 50%.  Flail: Hits the target for 100% damage and enemies in the other three cardinal directions for 25%. Scimitar: Sweeps the three tiles in front of you for 75% damage each. Axe: Hits for 125% damage, but enemies hitting you while you attack deal 50% more damage.Rapier: Deals 125% damage after moving straight toward the target; otherwise deals 75%.Whip: Deals 75% damage to the adjacent target and 150% damage to an enemy directly behind it.Katana: Moves through the target for 110% damage. If there is no free space, deals 100% damage.  Hammer: Deals 125% damage when the target is backed by a wall or another enemy.  Knife: Deals 110% damage and swaps places with the target. Dirk: Deals 75% damage to the adjacent target and 50% damage to every enemy behind it. Moves behind the last enemy in  the row.  Kris: Deals 125% damage when attacking in a different direction from the previous attack; otherwise deals 75%.  Mace: Deals 110% damage, pushes the target one tile if that tile is open, and advances into the target’s old tile.  Dagger: Killing the target skips the next enemy turn.  Lance: Deals 125% damage when repeating the previous turn’s attack direction; otherwise deals 75%.

Miscellaneous Fixes:

- More minor Performance Improvements
- Several Crash Fixes