Hello all,
I've finished adding a map system to Grim Axiom! Everyone will have access to the map system no matter where they are ("M" on mouse and keyboard and "D-Pad Up" for controller). It functions as a blank map template that is drawn as you move through the levels, so you can see the areas you have yet to explore. Right now, the only icons on the map will be arrows for level exits and circular icons to designate checkpoints. I may add some more icons later (such as NPCs and your last death location, possibly).
I also changed the stamina system for when you are running. Essentially, your stamina will still drain as you run, but the rate at which it drains will lessen as it becomes lower and it will never reach fully zero, allowing you to sprint indefinitely. However, when leaving sprint for combat this will leave you with very little stamina (and the minimum stamina required to start sprinting again is increased). Hopefully, this will make movement through already explored areas less tedious without making sprinting overly convenient.
Additionally, there was a aesthetic issue I noticed when using checkpoints (where the player would jolt back and forth) which is cleared up now.