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Cyber Knights: FlashpointNewsUpdate #99A: Metal Heads Again!
In-game event

Update #99A: Metal Heads Again!

Cyber Knights: Flashpoint · published 24 Aug 2026, 02:58 UTC · build 24893771

All newsPlayers around this dateRead on Steam

It's a surprise update! This afternoon, we released a hotfix to help a player with a crash at the start of a specific mission. And accidentally, at that time, we released all of the content that was in the holding pen for the next update. So - it's a surprise for you AND a surprise for us!

Since we've got plans for Update #100, we are calling this one #99A and with it we've added 2 new helmets, 2 new hairs, fixed issues with some of the previously existing helmets hiding things like hats and resolved the aforementioned crash on mission start.

If you are enjoy the (even accidental!!!) pace of updates and new content coming your way, please take a moment to leave a review ːsteamhappyː

Our Save Game Policy and Updates

Let us start by saying we take your saved games very, very seriously. Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.

Added 2 New Helmets

Since this was a surprise, we're going to keep this short. We added 2 new helmets with Update #99A. This one includes another larger full helmet variety and another half-helmet that was made popular by UltraTek bird men.

With this update, we've also resolved some issues that were reported with some of the existing helmets suddenly and incorrectly removing hats and hair when they did not need to.

Added 2 New Hair Options

At the same time we're pushing to add new helmet options to your appearance options, we're also started to ramp up on another set of hairs. Two of them were swept up into today's surprise update. Enjoy the new looks!

v2.7.49 - #99A: Metal Heads Again! - 8/23/2026

- Added 2 new helmet options to appearance

- Added 2 new hair options to appearance

- Fixed issue where some existing helmets or masks would remove hats or hair when it was not needed

- Fixed bug with possible case where rescuing a merc you thought was dead could lead to a black screen on mission load

More from Cyber Knights: Flashpoint

Other announcements

All news
Community12 Sep 2026Meme and Photo Mode Community EventKnights! This month we are not doing one of our traditional community challenges, but instead are hosting a community event to check out your best CKF memes and Photo Mode shots! We did one of these shortly before full launch and had a lot of fun with it and now that we have hit Update #100 post launch, it's time for another one. Anything goes! We want to see your memes, cool poses, photos of y…Major update10 Sep 2026Update #100 🎉🎉🎉 - CYBER CENTURION EXPANSIONHuge milestone for the game today as we release our 100th free update for Cyber Knights: Flashpoint! 🎉🎉🎉 This expansion includes an all-new storyline that offers an end-game retirement option, a large expansion to the Null Deal origin storyline, plus two brand new maps added to the proc-gen mission pool. Our Save Game Policy and Updates As always, we take your saved games very, very seriousl…In-game event1 Sep 2026Update #99B: Up to the EdgeWith the big special 100th update still a few days away, we're hitting the streets with Update #99B, another one "right on the edge" of being worthy to qualify as 100th, but not quite there. We'll need something bigger to make that splash, right? With Update #99B, we've fixed some issues and clarified the rules around Stun Break, added another new helmet, 2 new tattoo options, fixed Slashslide…