
Thank you to all who have participated in some block pushing over the summer so far! We have exciting news and a big update to the Demo to share with you.
It's an interactive hub and lobby for you and your friends to hang out in. Solve puzzles, walk around, explore and customize your character! This is also the place where you and your friends can vote on the next level you play (in the full release).
This also lead us to improve our lobby management, so you don't have to invite your friends, join with your local controllers every time you start a level, the lobby stays together!
- Blocks don't move automatically, and don't spawn automatically. You have to pull each block out of the spawning area, which in turn gives you a new block. This means, you won't lose when a block is out of bounds just because the game thought you could handle one more.
- The upper progress bar used to fill towards the score target of the current level, at which you unlock a new area in the main game. This now acts as a count down. Players only have a limited time to fill the delivery zone, if they fail to do so, they lose.
Over all these changes let the players dictate their own pace at which they play Shipping, while also requiring faster and faster thinking and pushing.
- Added some animations to liven up the Warehouse
- Added new loading and splash screens
- Disabled some difficulty change notifications that were annoying (SPEEEEED UP!)
- Added a way for the host to quickly restart the game from the in-game pause menu
- The headwear and color you select are saved between sessions
- Changed out our icons for the input hints, and abilities
Hope you have fun while playing Shipping, this is going to be one of our last Demo updates (but expect some minor ones if we have to patch some bugs). See you in Shipping when the game is Released!