
Hello everyone, here’s another small update on the current development progress:
Added the basic NPC system
Customers enter the café when it is open.
Customers use available computers and send a request to the admin PC to unlock them.
Customers pay and leave the café.
Added NPC IK
Looking towards the monitor
Hands positioned on the keyboard and mouse
Added footsteps for NPCs.
PCs are locked while an NPC is using them.
Added environmental lighting.
The street lights automatically turn on and off between 8:00 AM and 6:00 PM.
The in-game time starts at 7:00 AM when the café opens.
The in-game time stops at 10:00 PM, at which point the café automatically closes.
The player can still use the time before opening and after closing to prepare the café or clean up.
Added visual lighting to PC cases when the PC is powered on.
Added a dirt and trash system.
Floors and tables gradually become dirty depending on their usage.
Dirty areas can be cleaned.
The current dirt level is saved.
Added a Cleaner Mode.
In this mode, the player can clean objects or dispose of trash.
The current condition of an object can be displayed.
The system automatically detects which tool is required.
Examples:
Floor → Mop
Table → Sponge
Added Snapping/Grid to the placement system.
The player can activate Snap/Grid mode by holding CTRL.
Fixed a bug where objects could sometimes be placed inside walls.
Integrated FMOD, including a custom Audio Manager.
Added various sounds (e.g. footsteps, PC sounds, etc.).
Added sound settings to the settings menu.
I’m currently aiming for September for the release of the first demo version.
I’ve also updated the screenshots with the latest changes, at least for now.
However, I haven’t had the chance to make a new video yet.
Thank you very much for your support and patience! ❤️