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TetrogueNewsThank you for 200 downloads!
Community

Thank you for 200 downloads!

Tetrogue · published 17 Aug 2026, 16:16 UTC

All newsPlayers around this dateRead on Steam

Tetrogue just crossed 200 downloads. Doubling up feels like it should be less exciting than the first 100, but somehow it isn't, so thank you, genuinely, to everyone who gave it a shot. It's been about a month since that first thank-you post, and looking back, the game has evolved a lot. Since 100 downloads, Tetrogue has picked up:

  • 7 playable Heroes, each with a real ability and their own unlock chain (the whole reason this graphic isn't slimes anymore)

  • Endless Mode, for when three stages and a final boss just isn't enough punishment

  • A full Rotation System selector, so the SRS purists and the ARS/TRS diehards can both be happy

  • The Heat mechanic and a proper Custom Difficulty slider for tuning your own suffering

  • A full piece-rendering overhaul, tiles now connect and bevel like one solid shape instead of separate bricks

  • Shareable run-summary cards and seed codes, so you can brag about a run or send someone a rematch

  • Achievements, the Tetredex, and a steadily growing Meta-progression tree

  • A Readable Font option, and deeper controller support

  • More balance passes and bug fixes than I can list here, because apparently a solo dev never really gets to "ship and forget"

This is still just me, working on it (almost) every day, and every download, wishlist, and bit of feedback keeps being the reason I keep going. I'm not slowing down: more content, more polish, more of whatever this game needs. We doubled. If you all get your 500 closest friends to buy the game I can quit my day job.

More from Tetrogue

Other announcements

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Game update13 Sep 2026Tetrogue 1.3.7 — Patch NotesNew Features · Exiting a run now goes straight to your Upgrades tab if you can afford one: pressing Exit (Game Over) or Back to Menu (Victory) skips the Start Screen, with a note next to the Upgrades button explaining why and your Shard counter animating up to the new total. · New Tier 2 relic: Targeting System. Line-clear damage always hits whichever enemy you've selected instead of the frontm…Game update11 Sep 2026Tetrogue 1.3.6 — Patch NotesNew Features · Tetrédex gains two new sections: Heroes and Status Effects. Heroes start blacked out until unlocked, then show a full mechanic writeup and their three Boss Upgrade options with the real numbers. Status Effects work the same way, revealing an icon and description the first time you're hit by or enter that effect in battle. · New "Test Controls" button on Options → Gameplay opens a…Game update3 Sep 2026Tetrogue 1.3.2 — Patch NotesQuality of Life · Every focusable button, card, and selector now gets a clear "corner brackets" highlight when you move to it with a controller or keyboard, or hover it with the mouse — replacing the old, easy-to-miss pulsing scale effect. Rolled out across every menu, overlay, and screen in the game. Fixes · Fixed a controller's Rotate input being read as a tutorial card's confirm/skip button,…