
0.8 Combat Update
## Systems
Incoming damage is now unified. Abilities, DoTs, and boss normal abilities all use the same mitigation path. Boss hits can dodge and break mounts like normal attacks.
Taking damage correctly puts you "In Combat".
- In combat: health regenerates slowly based off of Constitution
- Out of combat: health regenerates as a percent of max HP
Armor only reduces "Physical" typed damage.
Critical strike chance is hard capped at 75%
Haste is hard capped at 40%
Hotbar is now expanded from 5 to 9 total slots, allowing for 8 selectable abilities. Newly unlocked skills will auto equip into the next empty hotbar slot.
If you press an ability that requires a target and have none selected, the closest valid (within tab target range) enemy is auto acquired. If nothing is in range, the ability still fails for no target.
Enemies can now have armor, resistances, and weaknesses.
Shield amounts now show when applied, including on HP and party frames.
## Content
Mage "Frost Nova" is available to all mages at level 10.
## Adjustments
Stats
- Strength: Armor per point 0.2 -> 0.6
- Dexterity: Now grants dodge chance, capped at 25%; dodge buffs stack with it up to hard cap of 75%
Warrior/Berserker
- Bloodthirst: Rage Cost 30 -> 40
- Rampage: Damage Mult 0.7 - 0.55, Rage Cost 25 -> 20
- Savage Blow: Cooldown 10 -> 12, Rage Cost 45 -> 55
- Heroic Charge: Rage Gain 0 -> 10
Mage/Cryomancer
- Fireball: Cooldown 3 -> 7, Mana Cost 8 -> 18
- Firebolt: Cooldown 2 -> 4
- Arcane Surge: Cooldown 12 -> 20, Mana Cost 30 -> 40
- Mana Barrier: Cooldown 18 -> 25
- Blizzard: Cooldown 12 -> 18, Mana Cost 25 -> 35
- Shatter: Damage Mult 2.5 -> 3.0, Mana Cost 18 -> 25, Cooldown: 10 -> 9
Ranger/Sharpshooter
- Marked Shot: Cooldown 12 -> 8
- Deadeye: Cooldown 15 -> 20, Mana Cost 25 -> 30
- Kill Shot: Cooldown 10 -> 15, Mana Cost 18 -> 25
- Poison Arrow: Cooldown 6 -> 5
- Rapid Fire: Effect Duration 6 -> 10
Priest/Cleric
- Divine Light: Cooldown 5 -> 12
- Sanctify: Cooldown 15 -> 20, Mana Cost 25 -> 35
- Circle of Healing: Cooldown 12 -> 25, Mana Cost 30 -> 40
- Holy Shield: Cooldown 12 -> 16
## Fixes
Fixed boss line abilities applying damage twice.
Character sheet now shows live synced armor, dodge, haste, and in/out of combat health regeneration. Attribute tooltips updated to match new combat identities.
Warrior charge now has server landing validation so you can no longer embed yourself in a wall. Client snapping should also be smoother.
World boss timers now count down live.
Clicking a party member frame should select them without moving your character.
UI now draw above the chat box.
Selecting a mount no longer moves your character.