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Knights WithinNewsPatch Notes (383)
Game update

Patch Notes (383)

Knights Within · published 2 Aug 2026, 20:35 UTC

All newsPlayers around this dateRead on Steam

New

  • New interactable: Damage Type Relay

Updates

  • Further mechanic differentiation

    • Daggers damage increased to 95% (was 80)

    • Shocks now chain to 2 additional targets by default. Damage reduced to 60% at base (was 80)

    • Embers (renamed to Scorch) now hit enemies in a short ranged cone by default. Damage reduced to 60% at base (was 80). New VFX

    • Pulses (AOE with stun) and Ice Shards (longer range pierce) just had minor stat changes.

  • Scorch buff has been renamed to Heat

  • Gadgets

    • (Rimeguard) baseline no longer releases ice shards

    • (Rimeguard) Tier 3 now releases 3 ice shards on any hit taken

    • (Windshield) instead of having ‘life’ with number of hits taken and a regen cooldown, having the shield active costs 60% Shields Regenerate Rate

    • (Windshield) Tier 2 replaced with +25% AOE dmg reduction while active

    • (Remote Detonator) Tier 3 replaced: 10% chance on hitting the marked target to trigger the effects without consuming the tag

    • I think I've settled into a design philosophy for gadgets. I’m not sure the system itself (unlocking/tiers/leveling) will remain unchanged, but their role in the item and RNG of the game is fairly set in my mind now. In summary: gadgets should modify existing perks, or give new abilities at the cost of other systems, allowing for similar gear/beacons to have very different outcomes. Lots of new gadgets with this design are already in work.

Fixes

  • Mission training now correctly starts at the last unfinished page when starting a new stage/mission if it wasn’t completed

  • Fixed a few more hologram materials that were bugging out and opaque

Demo

  • Updated to match

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies