
Hello everyone,
The patch #3 (1.2.03) is here!
Various animations polished in cutscenes transitions
Turnback animation in mud or puddle is now a little faster
Drop and Pick deer in bag is now more permissive (near walls or obstacles)
HelpToJump feature in Chapter 10 now only needs 1 input instead of 2
A Call animation has been added whenever cuddle is not possible
Using the Cuddle input will now work as a Call if the deer needs to go through a path or opening to join the Boy
Fixed showDeer cursor sometimes going in wrong position on non-1080 monitors
Freeze frame issue from option menu fixed
Level 2 (chap 1): Tweaked storm timing in cutscene to start when the boy is startled
Level 3 (chap 1): Tweaked rain orientation during bus stop cutscene
Level 8 (chap 4): Fixed deer bag pick up animation
Level 12 (chap 4): Fixed wood branch collisions to avoid rare cases of Boy going through
Level 14 (chap 5): Tweaked prompt animation to make “tap” action clearer, with improved timing for the prompt's removal
Level 19 (chap 6): Jump has been disabled in the end of the sequence
Level 25 (chap 7): Added a ledge to the vending machine for smoother progression, and mark on a climbable object for better visibility
Level 28 (chap 7): Polished the boy’s animation when the strange critter shoots at the interactive lamp
Level 28 (chap 7): Added a checkpoint after the door closing cutscene at the end
Chap 9: Polished snowfall in various scenes
Level 34 (chap 9): Tweaked the moveable beam’s position to make the platform jump easier
Level 35 (chap 9): Deer’s animation when he’s waiting and walking against the snowstorm has been reworked to keep the Deer’s head out of snow
Level 35 (chap 9): Added checkpoint during wolf cutscene from where the pursuit begins, and adjusted the timing of the start of the chase to make it more permissive
Level 37 (chap 10): Brambles at the entrance of the mine can now be destroyed by flash
Level 38 (chap 10): Fixed screen shake missing when beam is being pushed by the Deer
Level 41 (chap 10): Tweaked prompt animation to make “tap” action clearer
Level 44 (chap 10): Adjusted the timing of the dark hands around the cart
Level 52 (chap 11): Various minor visual improvements and adjusted collisions to make progression smoother
Level 52 (chap 11): Fixed an environmental explosion that was not working
Level 52 (chap 11): Fixed animation of boy withstanding shockwave by holding on object that could sometimes be triggered twice
Level 52 (chap 11): Deer horns animation polished in the chapter’s final cutscene
Level 53 (chap 12): Various VFX fixes around JumpPad + various detection tweaks to make progression smoother
Level 53 (chap 12): Added prompt for “flash reset” sphere’s tutorial
Ending: fixed hands size & light blink issue
Ending: fixed Polish transition to credits
Level 36 (chap 9): Fallen wooden plank appears to be floating
Level 38 (chap 10): Deer can go through a specific wall
Level 38 (chap 10): Improperly flickering light coming from Deer's antlers
To help us investigate and fix bugs, please include as much information as possible in your report :)
A video of the issue whenever possible.
A screenshot if you can't record a video.
Your log files.
A short description of what happened and how the issue occurred.
Videos are especially helpful as they allow us to see exactly what happened and make reproducing the issue much easier! :)
You can find the game's log files here: %UserProfile%\\AppData\\LocalLow\\LIFELINE\\DeerAndBoy
Please ZIP all the files and send them to:
or join our discord server just here.
Other interesting info could include PC specs (CPU, GPU, ram, monitor resolution etc.) The more information you provide, the easier it is for us to track down and fix the issue!
Thanks a lot for your help 🧡