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MousifyNews0.4.0 β€” The Presentation Update: the first smart camera that reads the frame
Major update

0.4.0 β€” The Presentation Update: the first smart camera that reads the frame

Mousify Β· published 15 Jul 2026, 02:11 UTC Β· build 24204610

All newsPlayers around this dateRead on Steam

πŸ” New β€” Live Presentation Zoom (for streaming & tutorials)

  • Hold-to-magnify (Alt+M, then hold left button): a lens follows the cursor; release to hide.

  • Fullscreen zoom (Alt+Shift+M) with cursor-follow panning; Alt+scroll adjusts the level live.

  • Presentation standby: sits at 1.0Γ— (zero cost); scroll up to zoom anytime β€” ready before you go live.

  • Configurable scroll modifier: hand Alt+scroll back to Photoshop / Blender so they never fight.

  • Stream-safe: system-level magnification β€” OBS captures the zoomed image, WYSIWYG for viewers.

  • Tip: fullscreen zoom is captured in recordings/streams; the circular lens (Alt+M) is local-only.

🧠 New β€” Content-Aware Framing: the camera reads the frame (industry first)

  • Conventional smart cameras only know where you clicked; Mousify analyzes a video frame per work region and finds the real boundaries of the content you're working on.

  • Dragging in the left column while the text extends right? The shot frames the whole content block β€” no more tutorials with sentences cut in half.

  • Backs off automatically when no clear content structure exists β€” it can only ever help.

  • Follow-the-cursor cameras can't do this by construction. Mousify is the first smart camera that actually looks.

πŸŽ₯ New β€” God's-Eye Smart Camera (Highlight Studio)

  • The smart camera is rewritten: it no longer follows your cursor β€” it plans the shot. Dead-still hold, one deliberate straight-line move, exponential glide into position.

  • One shot per act: clicks, drags and hovers are modeled as work regions β€” camera decisions collapse from a dozen to one or two on the same 30s recording, the way a human editor would cut it.

  • It understands drags: selections and row sweeps are framed as one unit β€” the camera parks at the action's center and never chases the drag back and forth.

  • It sees the future: the camera starts ~ΒΌs before your cursor arrives β€” an operator, not a follower.

  • Cursor never leaves the frame; content running against the screen edge gets a flush-aligned crop instead of a cut; camera intensity gains a custom slider (Γ—1.2–×3.6).

  • New Motion Blur, Click Sounds (crisp/heavy/soft) and Keystroke Display (keycap chips pinned to the output frame, immune to camera moves).

  • Fixed preview jitter β€” preview and export now match exactly.

πŸ“ Recording file management

  • Each recording lands in its own subfolder; failed captures report the real reason immediately.

🎬 Highlight Studio β€” waveform audio & track mixer

  • New independent audio track with a two-layer waveform (peaks + loudness) β€” spot cut points at a glance.

  • Separated stems: system audio and mic recorded as independent files with their own lanes (SYS / MIC), one-click lane mute, independent volumes; Mute Original strips the recorded audio for full voice-overs.

  • Drag the end handles to set fade in/out for the final cut; mid-cut joins stay hard; trims cut audio and video together.

  • Record with a hotkey while the editor is open β€” the capture saves silently without hijacking your edit.

⚑ Major performance work

  • Custom image + physics effect: GPU usage now in the single digits, near zero when idle.

  • Slimmer config for faster, steadier startup and saves; fixed occasional stutter and "not responding".

πŸͺ New β€” Orbit Ring effect

  • A ring (rune circle, gear, halo) spins around your cursor while it stays upright and usable.

  • Tune speed, independent size (24–512px), independent opacity, center offset, and direction.

⚽ New β€” Kickball Buddy (the first cursor companion)

  • The "Fun β†’ Kickball" preset is reborn as a little striker trailing your cursor: he juggles when you stop, dribbles when you move β€” touch, burst, catch up, touch again.

  • Click = shoot: a clean arc toward your cursor, then the ball returns to his feet; player/ball layering flips as you move up or down.

  • Pairs with any cursor body β€” your cursor is the star, and now it has a teammate.

βœ‚οΈ Reworked matting & πŸ”§ Stability

  • Consistent background removal across video frames; dark/nebula backgrounds removable via the sensitivity slider.

  • Fixed startup black screen on some setups; fixed A/V desync in recordings; better UI rendering on older GPUs.


If Mousify earns a place in your workflow, a short review means more to this one-person tool than you'd think. πŸ™
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