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Alchemic Beasts DemoNewsAlchemic Beasts Demo update!
Community

Alchemic Beasts Demo update!

Alchemic Beasts Demo · published 8 Jul 2026, 17:46 UTC

All newsPlayers around this dateRead on Steam

Thank you to everyone who played Alchemic Beasts so far and we hope you enjoyed it! We've made a few adjustments and updates including:

Version 0.00g

  • - Made gargoyle battles a little easier

  • - Allow certain nocturnal beasts to come out at in caves in the day time

  • - Enemies can concede/run away

  • - Add a few greeting updates

  • - Made pocket ores deal some energy damage upon failing

  • - Update Gargoyle Hagrif’s dialogue for MIoni

  • - Some map collisions fixes

  • - Prevent autobattle, scan, states, and log access during tutorials

  • - Fix staggered + full health capture to 100% capture like it’s supposed to be

  • - Add player option labels to acknowledgement and map interactions

  • - Fix title screen options menu to not soft lock when entering input remap

  • - Update launcher to .exe file instead of .cmd/.bat so steam systems can work properly (playtime, overlay, etc) Also, possible fix to people having trouble opening the game (fingers crossed)

  • - Allowed Zieg to use the fusion matrix

  • - Fix crash when setting beast free O_O

Known Issues:

  • - Shop menu is visually unfinished, but functional

  • - No crafting tutorial, not an issue, but crafting is a little complex and needs explaining

  • - Breacher’s arms hang off the scan window

See a bug not listed? Report it PLEASE!

On our discord, Steam, Itch, kickstarter!

Patch notes!

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