
Balance
Changed the initial Harvest Goal for Medium from 40 to 30
Changed the initial Harvest Goal for Hard from 40 to 35
Changed the initial Harvest Goal for Chaos from 40 to 45
Changed the initial Harvest Goal for Havoc from 40 to 50
Increased the number of rots required to spawn enemies on Easy and Medium
Adjusted the frequency of purple clouds spawning on Medium, Hard and Very Hard
Bug Fixes and QoL
Changed the Z position for the Wizard tease that can sometimes appear behind the fence
Changed the Z position for the purple clouds
Changed the behaviour of the Wizard's shockwave attack so that it can land on other bits of collision
Fixed an interaction that would defeat enemies that are pulled into Seed Singularity's vortex too early if there was some sort of friendly attack near it
The current Challenge is now visible in the pause menu
The upcoming Challenge warning now displays how many Harvests remain until it is active rather than just stating the Harvest that the Challenge is active on
Fixed some instances where you could press a button in certain menus multiple times
Upgrades no longer appear in front of the Challenge warning or skip button
Super Seeds now properly disappear if the Harvest is successfully completed during pickup
Removed the ability to pluck a plant that is being plucked by a Helping Hand
Fixed a bug that would leave Thorny Vines poking out for the rest of the run after the challenge was completed
Fixed an issue that was causing the effect from the Increased Seed Score Challenge to carry over to the remaining Harvests
Added some text next to the Discord icon on the main menu