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Orbital Command PlaytestNewsIncremental Build 7/3
Game update

Incremental Build 7/3

Orbital Command Playtest · published 4 Jul 2026, 00:59 UTC

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**Solar Flare Updates
*General Updates*
* The flare segments now have a chance to dissipate on some overlaps
* * This chance is ignored if its a Planet or something seen as "Blocking"
* Missile Explosions can be used to destroy Flares
* Flares scale to a much bigger size, within a shorter timeframe

*Flare vs Weapon*
* Missiles are now affected by the EMP that is triggered by the Solar Flares
* When under the EMP effect, the Missile can either blow up immediately or be rotated in a random new heading.
* * Additionally, it will be given a random lifetime after which it will explode

**Ring/Field VFX Updates**
* There are now Ring VFX for the Attack Field (Orange), Sensor Field (Blue), and the Collector Field (Pink)
* * These are fairly similar right now, but we expect them to get a bit of visual difference as time goes on

**In World Icons**
* Planets will get Icons when zooming out to one of the last two zoom levels
* These currently only show the Planet position and states, but we expect to expand this out to other things like Enemies and Huge Asteroids

**Deployable Station**
*Global Updates*
* All Stations now share the same lifetime

*Collector Station Updates*
* The Station now collects immediately on pickup
* The number of Collectables that can be grabbed at once is limited
* Slightly Reduced the pull strength

*Mine Station Updates*
* Mines now have a infinite Lifetime
* Mines can be tripped by Explosions and direct hits from Missiles
* Mines distribute further out overall, and further from the Station

*Gravity Well Updates*
* Gravity Wells now destroy all Collectables and Asteroids at the center of the station
* Tuned the Gravity strength and ranges

**Bug Fixes/General Updates**
* Fixed Player being unable to fire after Attachment
* Updated Max Velocity handling for Asteroids
* Shield Stations no longer block collectables
* Fixed Targets only taking damage the first time
* Removed movement boost when Resource Drones are returning to Planets
* System Generator Iteration/Bug Fixes
* Fixed Charging UI to light up as soon as the Weapon starts charging
* Targets only show Ping Trail over a certain size
* CQP Projectile and Trail updated to a White Color
* Turret Projectiles and Trail updated to Orange Color
* Fixing Resource Drone navigation issues
* Fixed bug where Turrets targeted Dyson Delivery Drones
* Fixed Collector Station collecting before construction completed

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Game update22 Sep 2026True Stats Hot Fixes**Key Binding Update** * Deployable Menu is now on Shift * Next and Previous Planet: Q and E **General Updates/Fixes** * Fixed several issues around GetLocationAlongSpline logic * Fixed the Drone Rebuild Stat pointing to the wrong stat * Outpost and Occupation Components properly clean up components * Fixed a bug where the Player stats weren't being initialized correctly * Added new Intro Scene…Game update16 Sep 2026True Stats Update**True Stats and Upgrades** * All of the System Upgrades have had a pass and been made more legitimate * * As part of this, some of the old Upgrades have been removed * * There is also the idea of "Curses" that are negative stats, but they are not currently hooked up to the system * * * These would be added to Planets based on Difficulty, and potentially other factors * Each of the stats also n…Game update12 Aug 2026Tutorial 3.0 Hotfixes**Tutorial 3 Updates** * Fixed Inputs being incorrect/not displaying in a few beats * Beat Text iteration and updates * Removing some random delays * Updated the position of a few of the Objectives * Fixed bug where you could establish all the Planets before the Occupation beat **System Generator Fixes** * There were a ton of fixes made within the System Generation Logic. These fixes include: *…