Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BreachwayNewsPatch #32.1 (Experimental) - Card upgrading, Brittle changes, bug fixes
Game update

Patch #32.1 (Experimental) - Card upgrading, Brittle changes, bug fixes

Breachway · published 1 Jul 2026, 11:13 UTC · build 24000160

All newsPlayers around this dateRead on Steam

Hey everyone
time for another update on the experimental branch, with a Brittle balance change, Individual card upgrades, and a healthy round of bug fixes (including a nasty elite soft-lock). Let's get into it.

Individual card upgrades


This is a big one: you can now upgrade cards individually on your Mk.II equipment. Instead of having to remove and redraft upgraded version of cards, you pick which cards to upgrade, one at a time. You now no longer have to avoid drafting cards on equipment you want to upgrade, as you can upgrade already drafted cards as well.
For now this is enabled on five equipment families: Resource Bays, Shields, Flak, Railguns, and Beam Lasers. The rest are coming as we roll upgrades out family by family.
To make that clear at a glance, cards that can be upgraded now play a slight animation when you inspect them in the hangar. Since not every equipment type has upgradable cards yet, this tells you exactly which ones you can upgrade.

Resource Bays


The Smelter and Centrifuge resource bays are now correctly added to the game. If you've been wanting to try the high-card-volume Centrifuge or the run-hot Smelter builds, they're properly in the pool now.

Area damage change


Area damage now only gains the Brittle damage bonus against unshielded targets. Brittle represents hull that's been softened up, so it shouldn't be paying out while the enemy's shields are still absorbing the hit. Break the shields first, then let Brittle do its work.
One caveat for now: a launched missile keeps the damage it had at launch, so it won't recalculate its Brittle bonus mid-flight if the target's shield state changes. That's temporary behavior — we'll revisit it during the upcoming missile design pass.

Bug fixes

  • Sector start events and sector end shops now correctly spawn in the second and third sectors.
  • Fixed the meta-progression unlock display — locked/unlocked states are now shown correctly.
  • Meta-progression unlocks no longer keep counting damage dealt (and similar stats) toward things you've already unlocked.
  • Fixed some enemy cards not updating and displaying their damage properly when playing cards like Suppressive Fire.
  • Fixed a soft-lock that could happen when fighting an elite if no fitting subsystem could be awarded. For now the game simply awards nothing , a stopgap while we track down why the engine sometimes finds no relevant subsystem to hand out.
  • Fixed some Quad-Flak equipment starting with a malfunctioning Mark card in their initial drafted cards.

As always, your Steam reviews, bug reports, and feedback on Discord are what point us in the right direction.

Thanks for playing and supporting us. o7
The Breachway Team

More from Breachway

Other announcements

All news
Game update7 Sep 2026Balance patch #8 HotfixFixed a bug that prevented laser damage done to be counted, and thus not letting players unlock any laser weapons. · Fixed a bug where merging an equipment with a subsystem into another equipment would delete the subsystem, now it is added to the cargo bay instead. · Added a preview text in the equipment merging dialogue, showing you what equipment you will end up with if selecting one of the m…In-game event4 Sep 2026Balance Patch #8 - Equipment Merging, Card Highlighting, Balance ChangesHey everyone, time for the.... second weekly update this week. We will be away most of next week, so we have a double-feature this week. The headline this week is really exciting, a brand-new hangar feature: equipment combining (shoutout to our Discord member Unisus for the initial suggestion). On the balance side we've tweaked some enemy values to smoothen the difficulty curve, and there's a b…Game update3 Sep 2026Balance patch#7 HotfixIt looks like an older bug with the S03 Boss (Tyrant) got reverted in the last balance patch, making the fight soft-lock. The issue is now fixed, and you can resume your game as normal, and the fight should now work.