Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Space Engineers 2NewsSpace Engineers 2 Dev Diary: June 25, 2026
Community

Space Engineers 2 Dev Diary: June 25, 2026

Space Engineers 2 · published 25 Jun 2026, 08:27 UTC

All newsPlayers around this dateRead on Steam


Join us Monday, July 6th, for the release of the next major update for Space Engineers 2: VS2.3 Drive, Automate & Detonate!

📅 Monday, July 6, 5 PM UTC
🛰️ Twitch: https://twitch.tv/keencommunitynetwork
🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame

What exactly will you find in this major update?

It’s time to give you a clear overview of what you can expect in upcoming VS2.3. This update is another big step forward for Space Engineers 2 – not just in terms of content, but in terms of systems coming online. We’re introducing new gameplay foundations, and deepening several core groundwork mechanics from our previous updates.

Major Update VS2.3: “Drive, Automate & Detonate” will bring the final Mechanical Blocks (Wheels & Hinges), explosions and destructive Warheads, and core Automation tools (Timer, Sensor, Event Controller) to the game! This update also expands exploration with new planetary stations and Endless Encounters, while introducing critical Combat enhancements and foundational Reworks to Survival progression and Ore Distribution.

New in Almagest System / Almagest System Exploration

  • Sector Stages
    • Foundation of world evolving, as you colonize
    • Added new cutscenes
    • new encounters and contracts

  • Foundations of Endless encounters & contracts
  • Brand new Tutorial / Almagest Introduction
  • Reworked ore distribution in Almagest sectors

    • Verdure now has gold, lead and magnesium (rare)
    • Ore nodes has 3 categories: surface, medium and deep (100 m)
    • rarer ores/larger nodes found further down you go
    • Volcanic areas contain rare resource spots

  • Added planetary stations

    • Verdure - Vallis Reach
    • Kemik - Dustspire Junction
    • Palatine Orbit - Palatine Station
    • Caligo Orbit - Caligo Station

  • Added additional foliage (Planet Verdure)

Features - System Foundations

  • Wind Physics
  • Added Flight HUD
  • Explosions
    • O2H2 tanks
    • Functional Reactors
    • Ammo in inventories
    • Warheads

  • New Game menu redesign

    • Classic Survival Start Added

  • Character Skin system basics through Medical Bay
  • Decals

    • Bullet hit
    • Drill impacting voxels
    • Explosions
    • Wheels


Features - Expansions

  • Action Toolbar Groups support
    • Subgrid support not yet, but planned

  • Action Toolbar improvements (mouse tooltips, drag+drop)
  • Added limits for Rotors/Pistons
  • Manual Turret Control
  • Added function to buttons / button panels
  • Render, GPU optimizations
  • Voxel Performance Improvements
  • Unified access between Terminal and Cargo
  • UI Tutorials
  • Improved Landing Particle Effect
  • Particle Effects randomization
  • Flora Render improvements
  • Better Grid guns crosshair alignment
  • Added/Improved character animations and poses
  • Added tons of new sounds
  • Rework progression to fit current state of Almagest
  • Fast travel sequence added
  • F1 screen updated

Character Weapons & Tools

  • Iron sight for character weapons (RMB)


New Blocks

  • Wheels (6 sizes: 100, 150, 250, 500, 750, 1250)
  • Hinge
  • Event Controller
  • Timer
  • Sensor
  • Control Panel
  • Wind Turbine
  • Rocket Turret Large
  • Rocket Turret Small
  • Large Rocket Launcher
  • Small Rocket Launcher
  • Large Warhead
  • Small Warhead
  • Sound Block
  • LCD (Large)
  • LCD (Medium)
  • LCD (Small)
  • Wide LCD (Large)
  • Wide LCD (Medium)
  • Wide LCD (Small)
  • Narrow LCD (Large)
  • Narrow LCD (Small)
  • Corner LCD (Large)
  • Corner LCD (Small)
  • Interior Wall Cutout 2.5 m
    • Wall Insert Panel 1.5 m
    • Wall Insert Pipes 1.5 m
    • Wall Insert Vent 1.5 m
    • Wall Insert Window 1.5 m
    • Wall Insert Conveyor 1.5 m

  • Catwalk Stairs Wide Half
  • Catwalk Stairs Narrow Half

Game Localizations

  • Russian
  • Ukrainian
  • In works: Simplified Chinese, Korean


VS2.3 is one of those updates where many separate pieces start connecting: wheels and hinges for movement, timers, sensors, and the Event Controller for logic, warheads and explosions for consequences, and Almagest progression that makes the world react more to what players do. It is not the final shape of Space Engineers 2, but it is another important layer of the foundation we are building in public, together with you.


As always, this is Alpha, so some things will be rough, and some systems will keep changing after release. But this is exactly why your feedback matters now. Try the new blocks, break our assumptions, build things we did not expect, and tell us what works and what does not. That is how Space Engineers has always grown.

Full Dev Diary: https://blog.marekrosa.org/2026/06/mareks-dev-diary-june-25-2026/

🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/

https://steamcommunity.com/games/1133870/announcements/detail/671746315771709543 https://steamcommunity.com/games/1133870/announcements/detail/702143076369432623 https://steamcommunity.com/games/1133870/announcements/detail/702143076369432621

More from Space Engineers 2

Other announcements

All news
Community10 Sep 2026Space Engineers 2 Dev Diary: September 10, 2026Lighting Changes We are continuing to tune the lighting in Space Engineers 2. One important change is that we can now use separate lighting settings for planetary environments and for space. This means we can push the look of planets further without changing how the game looks once you leave the atmosphere. For planets, we are experimenting with stronger saturation and contrast to make vegetati…Community3 Sep 2026Space Engineers 2 Dev Diary: September 3, 2026Competition Results Livestream Please join us Friday, September 4th, for the “Masters of Motion” – Mechanical Engineering Video Competition Livestream! Celebrate the creativity of the Space Engineers 1 & 2 communities with us and watch the best mechanical engineering videos from both games! 📅 Friday, September 4th, 5 PM UTC Livestream: 🛰️ Twitch: 🛰️ YouTube: We are tuning NPC behavior more a…In-game event1 Sep 2026Space Engineers 2 AMD Driver IssuesUpdate 28/08/2026: Hotfix 2.4.0.95 has been released - Added Unstable AMD GPU driver detection. Thank you for helping us make the game better! ➡️ Changelog: 🛠️ Support Portal: 🛰️ Discord: For Engineers using the latest AMD drivers: We are currently investigating an issue affecting Space Engineers 2 with the latest AMD driver version. At this point, we do not yet know whether the cause is in t…