Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Zombuds DemoNewsZombuds - First Open Playtest!
Community

Zombuds - First Open Playtest!

Zombuds Demo · published 19 Jun 2026, 13:47 UTC

All newsPlayers around this dateRead on Steam

Hello Doompreneurs,

We have great news!

Our first open Playtest starts next week!

Our goal with Zombuds has always been to develop it closely with our players, so what better way to do that than with a playtest of an early version of the game?

Your feedback will be extremely important so we can create an awesome game together! We'll take everything into account, and there's a lot of room for improvements and changes to the game. We're looking for all kinds of feedback, and of course, bug reports.

There are several ways for you to give us feedback and report bugs: the Steam Forum, our Discord Server, and a form that you can access inside the game. The form is a great way to give feedback on the areas where we need it most. You can fill it out in less than a minute by simply checking boxes, or you can give long, detailed feedback by answering the optional questions.

Oh, and in case you don't remember, Zombuds features up to 4 players in co-op, so you can invite your friends to join the playtest too!

You can already request access to the playtest! By the end of next week, when the playtest goes live, we'll give access to everyone interested!

We can't wait for you to start playing Zombuds! And remember, this is just the beginning of an epic journey!

Cheers,

Dan and Tiago

More from Zombuds Demo

Other announcements

All news
Game update23 Jul 2026Demo Hotfix 0.0.11Hello Apocalypse Tycoons, We deeply appreciate everyone who played the demo on its first day of release! We've received some amazing feedback so far. Keep it coming! We're releasing this hotfix to address some of the reported issues. Changelog: · Fix wrong Q/E wrap around when switching tabs in the settings menu. · Fixed issue of Q/E key changing tabs while trying to assign them in the keybindi…Steam news22 Jul 2026Zombuds Demo is LIVE!Hello Apocalypse Tycoons, The Zombuds demo is LIVE! We have been working hard on Zombuds, so finally launching our demo makes us super excited! We can't wait to hear what you all think about it! Of course, our goal is always to improve the game alongside our players , so your feedback will be super valuable in helping us make Zombuds even more awesome before its Early Access launch. You'll be a…Game update22 Jul 2026Playtest Hotfix 0.0.10Hello Apocalypse Tycoons, Another hotfix to fix bugs and improve the game. Changelog: · Added more loot to loot locations and NPC drops. · Added more sound effects across the game. · Improved Network locations with new map icons, minimap legend support, detailed tooltips, and green activation feedback. · Fixed minimap icons not updating correctly for clients when loot locations are discovered.…