Most of my time was spent optimizing, tweaking and bugfixing. But there's new content as well:
Removed a gamebreaking bug where the demo launched into the Omnidice AppID instead of the Demo's AppID, which disabled networking :( Thank you, whoever reported this!
Added a shop to buy tools
Added merchant NPC animations and sound
Added dialogue system
Added collectable coolers that spawn dice
Added mouth animation that responds to mic input
Added emote system (Currently bound to 'R')
Fixed crabpots flying into the air when held and another crabpot was picked up
Fixed player softlock in shop area
Fixed right-click spawning dice at world center
Fixed tip jar tooltip UI appearing when no souls have been collected yet
Fixed book grab spawn timing and new animation
This week I want to add new ways to collect dice like farming and metaldetecting! Though, probably most of my time will be spent fixing bugs. That being said, if you encounter any bugs or have any other good ideas please send in a report via the Feedback button in the game. Thanks a lot!