Major changes:
* Save system! The game picks up where you left previously
* P2P option for friend connect, with voice chat! Medium changes:
* Throwing of potions! AOE effects where they land
* Boom Goober! (throwable bomb)
* Three inventory slots!
* Draugr King fight reworked
* NPCs lose health & stamina when pushed into walls, more-so when pushed into spikes (there are now more spikes)
* Big environment stamps work again (more levelgen variety)
* A lot of new encounter variations Minor changes:
* Electricity eats NPC stamina while applied
* NPC action-cancel animation are now increments of stamina meter
* Captain taunting bugfixed
* Player feet animation when standing still
* Bugfix NPCs sometimes walking behind the player
* NPCs walk in place a bit less
* Draugrs now frenzy each-other
* Some NPC rank tweaks
* Some tree LOD popping fixed
* Bugfix overriding master volume setting when game loses focus
* Boss names no longer blurry
* Bugfix some lootdrops giving debug loot
* Enemies visually flinch when damaged by other player too
* Removed decapitated troll heads from Matriarch boss encounter(s)
* Patrolling Draugr in Jarl boss encounter
* Sigi the betrayed hides before fight starts
* Player always gets up to 3 hearts on revive
* Allow gaining XP when dead
* Don't auto-disconnect when game pauses if playing with friend
* Credits updated & bugfixed
* Lighting bugfixes on Act seams
* Bugfix assassin getting dizzy by levelup wave
* Enemies no longer frozen after Dizzy- & other states where they are not allowed to switch targets
* Updated Draugr Elite & King weapon visuals
* Player can break fragile objects with wind magic
* NPCs can break planks with their swings
* Draugr type animation speed variations
* Dvergr Captain type animation speed variations
* Massive lightning strike no longer follows enemies
* Enemies spawned in boss fights now always aware of player
* Loading the game goes faster after first launch
* Lantern light tweaks
* Save & Quit button
* Frenzied effect now visible as glowing eyes on enemies
* Draugr IK fix
* More weapon drops
* Animation driven hitboxes on enemies, makes them easier to hit during extreme animations
* Lantern orb gather bugfix
* Captain more steadfast
* Tweaked bow tutorial
* Removed trinket statues from magic themed clearings
* Trinkets can sometimes drop from chests
* XP gain reduced on Skuld & Urd difficulties, and other XP tweaks
* Status effects on player no longer last forever
* Friendly fire on electric fireball fixed
* Physics engine performance improvements
* Volumetric fog performance improvements
* NPC stamina tweaks
* Beam spells go through enemies and damage multiple in a line
* Spell upgrade cost tweaks
* Weapon tear cost tweaks
* More level transition variations
* Blacksmith wares tweaks
* More combo variety
* New runestone designs
* Elite Captain Draupner tweaks
* Some collision bugfixes
* Viking phone UX improvements
* Various loot table tweaks
* Various sword & axe tweaks
* Elite NPC variations have more distinct looks
* New improved "electrified" status on NPCs
* Labyrinth more despair
* Poison potion tier tweaks
* Randomized weapon stats bugfixed
* Automatic potion swapping
* Explosion force tweaks
* NPC fall damage tweaks
* Drinking polish
* Allow giving potions to friend
* Spear-troll mouths closed