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Slot TheoryNewsVersion 1.1.1
In-game event

Version 1.1.1

Slot Theory · published 30 May 2026, 11:18 UTC · build 23484989

All newsPlayers around this dateRead on Steam

NEW

  • New tower: Voltspear - a charge-up burst tower that releases a powerful electric-spear shot. Unlocked via the Unstable Anomaly map.

  • Tower Ban screen - before a skirmish run, ban up to 3 towers from your draft pool (or none) to steer how your run plays out.

  • Auto-Pick for endless mode - a toggle that drafts for you, now driven by a trained AI that plays a strong deep-build strategy.

  • Resonance Tiles - procedural maps can now feature buff tiles that boost towers placed on them.

  • End-of-run recap - a personality summary on the end screen, with build-identity headlines that describe how your run actually played out.

PERFORMANCE

  • Major late-game performance gains - enemy rendering and combat effects were heavily reworked; busy and late waves run roughly 2x the frame rate they used to.

  • Adaptive effect detail - when your frame rate dips, combat VFX automatically simplify to keep things smooth, then stay full-detail on capable hardware. Keeps the mid-game fluid on lower-end machines.

FIXES

  • Screen shake no longer drifts the playfield when multiple shakes overlap.

  • Restored enemy glow during busy waves - enemies no longer wash out under heavy load.

More from Slot Theory

Other announcements

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Game update6 Sep 2026Balance PassSlot Theory 1.6.3 Endless wave length re-designed Deep endless waves grew without limit. Wave 100 on Normal was 881 enemies over 8 minutes, most of it waiting. Each wave now has a spawn budget (about 60 s at wave 21, +1% a wave) and the enemy count fits inside it. To hold difficulty level, every endless wave trades HP for speed: HP down 2% a wave, speed up 0.5% a wave, compounding. Bosses ride…Game update4 Sep 2026Hot FixSlot Theory 1.6.2 Small patch, one fix. Fixed: enemy status rings disappearing mid-run Chill Shot, Marked, burn, Deadzone pin, shield, veil, near-death and corrosion rings could all vanish partway through a run and never come back. What was happening: once the board gets busy (80+ enemies) or the frame rate dips below 50 even once in a wave, we switch the rings to a cheaper shader version to ke…Game update1 Sep 2026Hot FixesSlot Theory 1.6.1 - Update Notes A small release with one real idea in it: you can now see where your partner is about to aim. Co-op shares a lane and a pool of lives, which makes failure joint but does nothing for success. A player put it better than we had: shared lives makes the failure joint but not the success, and dual spawn only removes the safe seat, neither actually makes you need the…