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V.A.U.L.T. PROTOCOLNewsVault Protocol Update: Stability, Audio and Gameplay Improvements
In-game event

Vault Protocol Update: Stability, Audio and Gameplay Improvements

V.A.U.L.T. PROTOCOL · published 12 May 2026, 03:03 UTC

All newsPlayers around this dateRead on Steam

Hello Operators,

We have released a new update for Vault Protocol. The main goal of this update was to make the co-op experience more stable, clean up issues that disrupted the gameplay flow, and provide players with a clearer, smoother and more consistent experience.

We especially focused on multiplayer synchronization, map transitions, creature behavior, the audio system, chat, pod interactions, UI, lighting and early-game balance.


Highlights

Multiplayer Stability

  • Improved issues that could occur when multiple players joined the lobby at the same time.

  • Fixed problems caused by multiple players accessing the computer simultaneously.

  • Fixed a critical synchronization issue that could cause players to load into different maps.

  • Improved cases where waist, neck and character rotations appeared incorrectly for other players.

  • Adjusted several multiplayer edge cases related to sitting, standing up, dying and getting stuck inside the pod.

Map Transitions and Audio

  • Added new improvements to prevent sounds from the previous scene from being heard during map transitions.

  • Players are now briefly deafened during transitions to prevent audio bursts.

  • Improved default microphone device detection.

  • Added microphone gain threshold settings to the options menu.

  • Rebalanced text chat, Fuel Rod / Geiger, horn, pod and various interaction sounds.

Creatures

  • Fixed cases where creatures such as Screamer, Observer and Angler Fish did not work correctly in certain situations.

  • Fixed mixed-up references in the creature database.

  • Improved Operator Maw issues related to eating players, dealing damage, spawning corpses and displaying customization.

  • Adjusted Puke Guy’s audio and death behavior.

  • Fixed hit detection issues for attached creatures such as Mute Slug and Huggy.

  • Fixed dead creatures leaving behind incorrect colliders.

  • Improved cases where creatures behaved incorrectly around doors, walls, the pod and bunker areas.

Pod, Items and Selling System

  • Fixed items getting stuck inside pod seats and becoming impossible to retrieve.

  • Improved cases where corpses were not counted by the pod or could fall out of it.

  • Fixed issues caused by excessive interaction with the selling machine lever.

  • Fixed several display issues related to the market cart, item indicator and client canvas.

  • Improved loot readability with shader adjustments.

Chat System

  • Reworked the chat interface.

  • Reduced chat size and font size while preserving readability.

  • Added a lighter, less intrusive chat appearance when the chat is closed.

  • Adjusted player names to appear in more readable colors.

  • Added a character limit for chat messages.

  • Added visual and audio feedback when the character limit is reached.

  • Added a subtle typewriter sound while typing and a notification sound for new messages.

  • Fixed cases where some gameplay inputs were triggered while chat was open.

UI and Settings

  • Improved cases where buttons in the Esc panel were difficult to click.

  • Fixed the “Reset to Defaults” option setting the resolution incorrectly.

  • Added an FPS limit option.

  • Pings now show the name of the player who placed them.

  • Added a system that displays short visual feedback above the hotbar when receiving an upgrade.

  • Fixed missing and overflowing text issues in English and Turkish localization.

Lighting Improvements

  • Improved lighting in several map areas.

  • Adjusted light balance to make dark areas more readable.

  • Strengthened the atmosphere while helping players understand their surroundings more clearly.

  • Improved scene clarity without losing the horror mood.

Anomalies and Map Selection

  • Fixed “The Sus” anomaly incorrectly stacking buffs after deaths.

  • Fixed missing Turkish characters in the “Giant / Tiny” anomaly text.

  • Adjusted map selection to reduce the same theme appearing too frequently in a row.

  • Worked on a dynamic weighting system to reduce the chance of the same anomaly appearing repeatedly.

Gameplay Balance

  • Reviewed player data and found that many players were struggling on Day 3 or earlier.

  • Made the early-game experience more forgiving.

  • Reviewed creature pressure, environmental threats and quota pacing.

  • Adjusted the overall flow to provide a more balanced early-game difficulty curve.

Additional Content and Details

  • Prepared groundwork for push-to-talk.

  • Improved Emote Wheel sizing and interaction behavior.

  • Adjusted Spray VFX brightness.

  • Fixed sprays not disappearing correctly after being depleted.

  • Continued work on the Tutorial and Achievement systems.


Thanks to your feedback, we will keep making Vault Protocol more stable, more readable and more fun.

Thank you,
IGNUS NEX ENTERTAINMENT

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