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Banquet for FoolsNews🌿 Patch 1.08
Game update

🌿 Patch 1.08

Banquet for Fools · published 30 Apr 2026, 19:53 UTC · build 23035885

All newsPlayers around this dateRead on Steam

Visuals


🌿 Fixed an issue that could result in the oar whack animation being interrupted
🌿 Fixed bug that could occur with Yeti playing incorrect animation when holding shield and swapping between fist and weapon
🌿 Fixed an issue with the scale of the Queen Bee model when stunned

UI


🌿 Tooltips in Act 1 now always show
🌿 Blacksmith screen shows repair all cost per guard
🌿 An item’s max stack size required for selling is now displayed on hover at a trader
🌿 Red slightly more saturated/visible when stealing vs buying
🌿 Game feed now displays information for any items that have been picked up
🌿 Fixed typo with Combat Initiative stat description in calculation labeling Aura when Agility was being used
🌿 Save menu - the previous save slot image no longer disappears when clicking to save
🌿 Updated game feed and pinned note to reset to default correctly on wide and ultra-wide monitors
🌿 Fixed a bug caused from reusing names of starting spells
🌿 Cyrillic letters default to an improved more thematic serif font
🌿 Fixed a freeze that could occur when turning in many felons at once if you click the character again for dialogue while badges are in the middle of their clearing animation (removed one at a time badge removal and had them all process instantaneously)

Adventuring


🌿 West Ruins bandit lookout no longer mentions weasels
🌿 The guard Avri of Aven Dura now gives accurate directions of Teo’s last known location
🌿 Having a victim badge now penalizes shopping in the affected area separate from disposition (doubles cost of purchases and halves amount traders will buy for)
🌿 For tiles requiring a total weight, your characters now remark if their bag weight only is at the total they are looking for (not including body weight)
🌿 Fixed issue where sea snakes in the swamp could move on land if their water was completely filled with vine rugs
🌿 Merchants and boats and their rowing companions can no longer sail away from you while you are shopping
🌿 Removed an unsellable chalk rubbing kit from a Forten Lazure chest
🌿 Fixed an issue with the double sea monster fight where oddities could happen after killing a specific head before the other
🌿 Fixed incorrect guard callout in party dialogue near Mount Inela after fight with certain enemy
🌿Updated Forge Projectile intercession description for clarity (providing the new item onto your belt)
🌿 End slide discussing Din Varens adjusted for clarity
🌿 Fixed issue where cinematic would play during a padurii fight even if party died

Gameplay


🌿 Fixed issue where you could use Bound Assist even if out of ammunition
🌿 Fixed some instances where support guards could drop into the ground from some angled floor collisions while following the leader
🌿 Fixed a visual bug where summons could have their hover bracket linger on them if they were hovered over quickly after the guards exit the boat
🌿 Shopping with merchants that only have items to sell will no longer show an item’s sell value in your inventory or the hotkey for it
🌿 Fixed an issue where locking door wasn’t always closing it and stopping movement through
🌿 Fixed issue where NPCs with elyxirs could kill already stunned allies with elyxir area range damage
🌿Fixed an issue when switching to alternative weapon when a shield and unarmed is a weapon loadout and then removing the other weapon resulting its image staying behind on the portrait grid
🌿 Game feed now specifies when combatants completely defend/dodge an incoming attack
🌿 Some performance updates to crowded areas when your party is playing lots of songs
🌿 Incense no longer repeatedly repels ghosts that were knocked down
🌿 Fixed a visual bug with Vine prison resulting from being able to cast it on enemies on boats
🌿 Fixed bug where having a victim badge showed negative disposition
🌿 When using the boat charge action you can now select/click through the directional arrow display
🌿 Fixed an issue with a wolf brawl area where sometimes smaller wolves may not jump out from top of the pit
🌿 Sized collision boundaries on a wolf’s bone pile wall to be more accurate and easier to select
🌿 Fixed issue with sea monster fights where you could flee their line of sight
🌿 Fixed an issue with boat speeds when rapidly left clicking
🌿 Fixed graphics bug with sea monster fight where ailment cards and corpse nest swirl could remain behind
🌿 Fixed bug with sea monster fight where giving them ‘pin’ ailment stopped them from sliding back into water correctly
🌿 Fixed bug where double sea monster fight where rocks could appear under your boat
🌿Fixed bug where bartering discount could go over 100%

Controller


🌿 Controller: Fixed bug with drawing in certain late game book
🌿 Controller: Fixed issue with patch armor
🌿 Controller: Hammer visual changes correctly now when switching guards

More from Banquet for Fools

Other announcements

All news
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