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SintopiaNewsPatch Two now live for Sintopia!
In-game event

Patch Two now live for Sintopia!

Sintopia · published 30 Apr 2026, 14:01 UTC

All newsPlayers around this dateRead on Steam

Administrators!

Another patch has emerged from the pits of Hell for Sintopia! Just in time for your monthly performance review. We hope you've been doing a good job down there 😈

Patch Two fixes some of the bugs raised by the community, adds some balancing changes to the Overworld and Hell, rolls out more changes to the Souls Dispatcher, and more!

Read the full patch notes below!

Full Patch Notes

Campaign

  • Mission 3: Fixed an issue on the navigation mesh in the Overworld, causing Humus Rangers to get stuck near the Zap! Power Shrine when moving close.

  • Mission 7: Fixed an issue that could prevent players from achieving the “Kill the Humkonnens” step (ex: by feeding a Humkonnen Soul to a Confined Blind Seer).

  • Mission 7: Added a failsafe to facilitate picking the burnt Imp ashes up when they fall close to stone pillars.

Challenge Mode

  • Fixed an issue where saving right before completing the Mandate, continuing and loading could complete the Mandate again, rewarding players with more Prestige Points than intended.

Souls Dispatcher

  • Fixed more situations where the Souls Dispatcher could clog, such as when serving a Soul to a full Waiting Line while the Line itself wanted to serve the same Dispatcher.

  • Fixed an issue where placing a Dispatcher directly on a Waiting Booth exit could cause navigation issues and force Souls to walk outside their road.

  • Fixed an issue where placing a Dispatcher directly on a Waiting Booth exit could bypass building distribution rules down the exit road.

Hell

  • The “Deviant Hater” Imp trait now purges 2 Sin points (instead of 5) and has reduced failure chances (5% instead of 10% for soft failures, 1% instead of 2% for critical failures).

  • Fixed an issue where physicalized rocks near the edge of a specific Hell map could cause Souls to walk up in the air, eventually getting stuck on roads and buildings. This issue concerns Mission 6 of the Campaign, as well as the same Hell map when randomly selected in Challenge and Sandbox.

Overworld

  • Reduced Firewall’s duration from 330s to 120s.

  • Reduced the Guaca Shaman’s Health from 180 to 150.

  • Guacas in raiding parties won’t be interrupted by their “erratic roaming” behaviour when catching fire anymore.

  • Fixed an issue where Firewalls collected from Power Shrines would not be saved properly.

  • Fixed an issue where a chunk from the level 3 Fishey could loop endlessly being destroyed then rebuilt.

  • Fixed an issue where changing the selected free Spell from a Power Shrine while holding another free Spell could allow the player to cast the first one indefinitely.

  • Fixed an issue where Aidhum’s grenades would not explode if launched down a slope to a point where it would miss the terrain. The grenades will now explode in the air in that situation.

  • Fixed an issue where Zhumbelievers could not be healed with Healing Rain when the “Chosen for Greatness” Ozhumandias’ Boon was active.

  • Fixed an issue where two different gameplay elements (ex: a Guacamp and a Power Shrine) could spawn on the same spot on a specific map.

  • Fixed an issue where casting Spells within an anti-magic field while in pause would spam the “failure” sound once playtime was resumed.

General

  • Fixed an issue where the “I believe I can fly” Achievement could unlock without meeting the required conditions.

  • Fixed various issues which could make the game use more memory than required.

  • Fixed various issues which could make the game crash and stop

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