Hey everyone, this is Zodiac GameLab. The incremental game Crystal Ascend has made some progress!
The crystal effects are almost done, but the variety is still quite limited.
I used Blender to create several different crystal shapes and have them spawn randomly. This makes things look less monotonous.
There are also two sizes. Larger crystals have more health and contain more aether.
Crystals of the same size differ only in appearance; their collision boxes are exactly the same.This won’t be the final version—there are still plenty of effects to add, but I’ll stop here for now.
A simple incremental game where you nurture crystal elementals by destroying floating crystals and harvesting aether. Upgrade the skill tree, unlock new abilities to gather resources faster, and build your ultimate crystal companions. If you’re interested, feel free to add to wishlist 😊