Today, The Forgotten Ones is part of Games as Art 2026 in Tampere, Finland, as part of the Anti-Nostalgic Histories session. We’ll be sharing more about the ideas behind the game and the artistic process that has shaped its development.
At the heart of The Forgotten Ones is the idea that what a player does, notices, and experiences within a place can become part of the story. Through Leidy’s journey, we explore how everyday spaces, objects, conversations, and unfinished things can reveal more about a character and the world around her.
We’ll also talk about the research, experimentation, and playable iterations that have shaped the game so far, including how we’ve brought these ideas into its point-and-click mechanics. Games as Art 2026 gives us an opportunity to share a little more about that process and what we’re building toward as we work on the game’s first public demo.