
It's been a few months since the release of Gamble Inc.'s Demo and we wanted to give it a new coat of paint. This update includes a sizeable amount of changes both in gameplay and visuals to make it align more with the upcoming full release.
The full version of Gamble Inc. is on course for the first half of 2027 and we are very confident in that release window, more specifics will be announced in our discord, social medias or be first to know by Wishlisting.
Thank you to everybody who's played our demo and given us feedback, we very much appreciate it.
We will be responding to feedback on the Steam community and in our discord, so please join!
CHANGELOG
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NEW FEATURES
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-Promotion Branches and promotion points
-Charge Bar upgrade
-Daily Incentive reroll upgrade
-Added new "X" Payline
-Added Emails
-New tree layout & visual design
-New tutorials written, changed visual design & highlighted elements
-Added more info the fruit machine screen
-2 more achievements
-Added lots of game feel to payline hits, combos, and many more
-Added money cap per promotion
-Improved controller support
CHANGES
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-"All Symbols Value" now displayed as a percentage (Now you start at 100% All Symbols value, we figured this would come across a lot more understandable)
-Changed Layout of Upgrades and fruit machine screens
-Improvements to skill tree textures
-Scene lighting changes
-Removed statistics & symbols tabs, (now controlled by their own window tabs)
-Added options to the task bar
-Progress bar now tracks progress towards next promotion point
-Incentives of the day now displays the multiplier
-Lines between upgrades now change colour depending on their status
-Improved upgrade tooltips
-Combo and streak counters now in their own window
-Removed password from login & the “secret login” achievement (we realised there was no hint to the secret and was just basically impossible to unlock without asking the dev’s or wildly guessing. For those curious you had to use your PC’s username as your in-game username.)
-Removed the "O" payline (would rarely get hit, mainly alongside the full payline. to compensate we've added the X payline)
-Removed "Siphon Money" (Siphon money was great for adding to the feeling of stealing money from the big corporation but design-wise it just felt like an artificial value increase for the player and an annoyance to balance around.)
-Removed Old Charge bar (the old charge bar, that gave luck once filled up, while rewarding felt a bit tacked so we made it an upgrade and added some more interesting rewards for filling it up)