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RuinNewsGameplay Changelog - Sep 26-27
Game update

Gameplay Changelog - Sep 26-27

Ruin · published 26 Sep 2026, 19:35 UTC

All newsPlayers around this dateRead on Steam

Auction House

  • Bids now update the auction row with the new bid price, bidder and time remaining without resetting the current search results.

Carts

  • Carts now move better over bridges, slopes and uneven terrain.
  • Foreign carts can pass through other players’ claims, but claim owners and guests can walk through them so carts cannot block doors.

Pets, Mobs and Navigation

  • Pets and guardians now follow more reliably instead of getting stuck when their follow spot is blocked.
  • Pets now get proper pathing priority while following the player.
  • Mobs, pets and carts now move better across bridges, docks, stone walls and modular model seams.
  • Navigation gaps on dock pieces and castle wall pieces were improved so pets do not stop at tiny breaks between models.

Quests and Rewards

  • Quests can now be completed even when your inventory is full.
  • Quest caches and Heroic+ rewards are sent to the mailbox when there is no inventory space.
  • Reward messages now clearly tell the player when the reward was sent to mail.

Inventory, Storage and Mail

  • Fast item transfers between inventory, chests and carts are more reliable.
  • Items waiting for the server now fade and cannot be clicked again until the transfer finishes.
  • Dragging and clicking items between inventory and storage windows should no longer randomly send the item back.

World Visuals

  • Volumetric fog now works better on terrain, characters, mobs, pets, signs, canvases, decals and painted surfaces. Can be enabled in options menu > graphics setting.
  • Billboards and distant objects now match the fog and lighting better.
  • God rays and light shafts now show more correctly with volumetric fog and world shadows enabled.
  • Fog lighting near lamps is less harsh and should no longer make signs, canvases or billboards blow out too bright.
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