Dear Community,
after 2 years of development, countless iterations and plenty of changes along the way. We have finally brought you long awaited v1.3R Update!
In the past, we have been more or less secretive with our game-progress however that changes now. From here on out, you'll be able to follow development through a public Github Tracker available in the official discord server! You can also expect to see more frequent teasers for the upcoming updates!
For anybody who hasn't read the announcement in the public discord server, please do so before reading the changelog.
You can find the full announcement here.
Speaking of what's next, we're excited to tell you the next major updates currently planned! (no order)
- Full Lua modding support
- Anti-cheat rework
- Complete multiplayer rework, including dedicated and co-op servers.
- And more!
Found a bug or have a suggestion? Feel free to join our Discord and let us know!
Thank you to everyone who has stuck around and supported the project.
Also, please expect monthly/weekly updates from us now.
If you are interested in the dedicated server changelog please scroll down to the bottom.
Engine / Performance
- Migrated from DirectX 7 to DirectX 9 with big thanks to BlitzX3D for making this possible!
- Optimized map generation, room loading speed and asset loading
- Optimized font, color, and text functions
- Optimized the game launcher
- Improved the latency in steam lobbies by around 100ms
Graphics
- Enhanced SCP-860-1 dimension visuals and optimized it
- Enhanced SCP-1123 event
- Added better particles falling from the sky on the Surfaces
- Added a shine effect to specific surfaces
- Added support for backbuffer-rendered skyboxes and complex UI elements
- Improved lighting
Vulnerabilities
Multiple vulnerabilities have been patched, including the one mentioned in this post.
Dedicated servers should be safe to join from now on.
Gunplay
- Added iron sights to weapons and improved the crosshair
- Added weapon lowering while crouching
- Polished weapon sway
- Added a less intrusive attack cooldown indicator
- Improved bullet tracers and significantly reduced weapons clipping through walls
- Added bullet crack sounds
Gameplay
- Removed SCP-860-2 stamina debufff
- Added raw mouse input
- Added smooth movement friction
- Added custom usage times for some items (and optimized them)
- Reduced stamina debuffs for SCP-714, Hazmat Suit, and Ballistic Vest
- Fixed an issue where Gate A would merge with room860
UI
- Added the ability to use commands in the dedicated server console
- Added support for future custom fonts, and font smoothing
- Added resolution-scaled UI elements and optimized most in-game UI menus
- Added new achievements popup and clean player nametags
- Added a settings toggle for in-game overlays
- Added lockable sliders and error messages on crashes
- Changed the position and look of some multiplayer HUD elements
Removals
- Removed movement penalty while healing or refilling ammo
- Removed the loading screen on the Gate B elevator
- Removed the "Enable VRAM textures" setting
- Removed the "Texture-Lod-Bias" setting
- Removed unnecessary eyes mesh from SCP-106's NPC
- Removed 895 gore
Modifications
- Modified some of the scp viewmodels
- Added modifiable multiplayer settings
- Added modifiable weapon animations via a INI file
- Organized the skyboxes folder
- Changed the paths of some INI files
- Added faster rendering method for interactables
- Significantly reduced memory leaks and overall memory usage
- Significantly reduced CPU, GPU, and RAM overhead
- Reduced casting (a lot)
- Optimized heavy operations
- Added background contrast for some texts
- Less intrusive overlays
- Adjusted the recoil and stats of some weapons
- Replaced the SPAS-12 shotgun for the Benelli M1014
- Changed the fog depth in some places
- Changed the look of some rooms
- Optimized some rooms and events
- Optimized the "Gamma correction" setting
- Added Unicode support for the chat, player and server names
Miscellaneous
- Fixed a bug where weapons would clip into the camera while interacting with door keypads
- Restored music in SCP-1123 event
- Restored music in SCP-939 room
- Improved FPS cap and VSync
- Updated the cigarette model (yes, really)
- Fixed an issue where spectator keybinds would overlap with open menus
- Fixed a bug where spectators were affected by certain room events
- Added a small splash visual effect to the Micro-HID
- Fixed an issue where NPCs failed to render correctly at long distances during specific events (Gate A and Gate B endings, etc.)
- Fixed Gate B ending with nuke disabled crash
- Fixed the discord button in the launcher sending players to the wrong server
- Added safe HUD image size boundaries for modding
- Improved discord-rich presence
Dedicated Server Changelog
- Minor optimizations
- Renamed some of the roles
- Modified the console to not spit out the entire config at the start of the server
- Added the ability to have Unicode server names & description
- Updated the banlist. Banlists automatically migrate themselves to the new folder (player_cache)
- Added Steam authentication, thereby fully eliminating hackers who spoof their SteamID
- Fixed clients who were kicked by an admin thinking they'd lost connection to the server. Clients are now properly informed of their demise.
- Added auto-fetch global bans
- Fixed "bind" not actually binding to the given IP.
- Updated config:
- Removed "centralservertcprequest", "centralserver" and "fullsynchronization"
- Added "steam_auth"
- Added "duplicate_names" to allow duplicate names (Default is set to false. Meant for debugging purposes)
- Added "updatebanlist" to adjust the rate of fetching the global bans.