
Added Autosave, Quicksave and 4 manual save slots
Added Quicksave with F5
Added configurable Autosave intervals of 5, 10, 15 or 30 minutes
Autosave can now be enabled or disabled from the Options menu
Improved save and load behavior across the campaign
The campaign can now be played with or without the guided tutorial
Added new tutorial missions covering farming, harvesting, food distribution, navigation, trade and supply chains
Added guidance for crop cycles and upcoming harvests
Added guidance for automatic food distribution
Added guidance for game speed controls
Added guided ship navigation, docking and trade
Added guidance for storage, cargo handling and selling goods
Lisa, your Minister of Finance and a member of your crew, now plays a larger role in introducing the trade system
Added new optional objectives that contribute to the final mission score
Improved objective counters, transitions and completion feedback
Added new campaign missions focused on trade and expanding your supply chain
Added an alternative path to recover the Lost Plans
The alternative path involves investigating a shipwreck discovered while exploring the islands
Added new dialogue for the alternative mission path
Added new Codex passages
Added new optional objectives related to the expansion of your city
Expanded the campaign with lumber production, storage, transport and trade objectives
Added campaign guidance for ship navigation
Added the “Sail here” navigation marker
Added guided docking sequences
Added guided cargo loading, unloading and selling
Added visual indicators for cargo and payments
Improved camera framing while navigating and approaching docks
Improved interactions with ships during guided sequences
Space can now advance blocking dialogue
Escape can now skip the opening cinematic
Increased camera freedom during guided sections
Construction, stone removal and debris removal allow greater camera freedom
Improved camera transitions during guided sequences
Increased the maximum zoom distance when viewing the city
Improved mission panels and objective presentation
Improved 3D guidance indicators
Improved tutorial pointer positioning
Improved several HUD interactions
Improved multiple interface texts, building names and notifications
Farms can now use a suitable warehouse for food when no granary can receive the delivery
Improved crop planting and harvesting behavior
When playing without the tutorial, disabling wages now applies its full effects to labor, costs, popularity and migration
Improved logging behavior when resource collection is interrupted
Improved construction and demolition behavior
Improved interactions between storage buildings and resource deliveries
Added more mini-island variations to the demo
Increased the variety of locations encountered while exploring
Added locations connected to new secondary mission content
Fixed ship camera tracking becoming unstable when travelling at 4x speed
Fixed ship docking animations not respecting pause and simulation speed
Fixed farming work not fully respecting pause and simulation speed
Fixed migration behavior when a city had no available housing
Fixed trees remaining reserved after interrupted logging jobs
Fixed various minor gameplay and interface issues