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Empyrion - Galactic SurvivalNewsv1.19.5 EXPERIMENTAL
In-game event

v1.19.5 EXPERIMENTAL

Empyrion - Galactic Survival · published 16 Sep 2026, 17:33 UTC · build 25346656

All newsPlayers around this dateRead on Steam

Hello Galactic Survivalists!

Welcome to the experimental phase of Update 1.19.5! This interim update not only includes several bug fixes but also entirely new content set within the Testing Grounds scenario.

 Along with more than a hundred new POIs for the Arkenian Republic, the first iteration of the new Trading Lines is being introduced with this version. In this initial rollout of the new POIs, this specifically means that, for now, every structure buys and sells goods that match its theme. The structures themselves are also placed on the planets and orbits that correspond to their themes. Consequently, neither of these factors is random anymore, but rather “predictable.”  The same applies to whether trade between two stations is worthwhile. 

We’re already looking forward to your feedback and suggestions for additions, changes and improvements.

As always, please use the following forum sections for your posts:

  • https://empyriononline.com/forums/experimental-features-discussion.35/

  • https://empyriononline.com/forums/bugs.34/

We hope you have fun!

Changelog: v1.19.5 Build 5182

Changes:

  • Improved System Map icons for Gas Giants 

  • Localisation: Added / updated description of  Energy Cell tooltip how to unlock it & mention texture copy function in TextureColorTool

Testing Grounds (Scenario: Default Random EXP)

Note: You can ONLY test the following changes by starting a NEW game and selecting the “Testing Grounds” scenario. The starting location doesn't matter. 

Tip: Find a way to the “Arkenia” star system to get started.

Arkenian Republic

  • A new set of POIs has been added for Arkenian, ARC, Polaris, and Helios, replacing the “old” POIs in the Arkenian Republic’s home star system and in its galactic territory (Thanks to Stellar_Titan)

  • The Arkenians’ home star system has been updated—with new celestial bodies (Sulus, Dacor, Hecken) as well as a new arrangement of planetary surfaces and orbital sectors.

  • The moon of the Hekaton race in the Arkenian Republic’s home system has been moved into the orbit of the system’s gas giant.

Note: All old Arkenian POIs (Ark, ARC, Helios, Polaris, ARC) are still available. The new set and layout uses new blueprint groups! (see below)

Randomized galactic playfields

  • Switched to new Arkenian POI set (Ark, Pol, ARC) for most planets and all moons in their faction space

  • ‘Old’ Polaris POI may still appear in lawless space regions

  • Added playfield copies of moons as gas giant moon variants. These may spawn different POI (Only for Arkenian space for now)

  • Prepared dedicated orbits for more planets (They still have the usual POIs for now)

  • Added pirate treasures to more playfields: TemperatePlateau, MoonLava / MoonLava_GG, MoonIceDusted

  • NitrogenIce, MoonLava and MoonLava2 have more POI

  • Several smaller tweaks to playfields (POI placement, terrain textures, creature placements, troop transport creatures)

 Trade Lines

  • New traders have been added to establish trade routes. These allow you to profitably buy and sell any items at specific, non-random locations along a logical “trade route.” For example: Buy goods at a pentaxide mine or a solar farm in orbit or on a planet, and sell them at a refinery. Pick up goods from the refinery and sell them at a trading station or in a settlement.

  • All major Arkenian POIs have ONE trader specifically tailored to the theme of that particular POI. For example, a refinery buys and sells goods that match its theme, rather than having random traders in random locations.

Note: This is an initial implementation! The current version lays the groundwork by introducing the new set of Arkenian POIs into each faction’s territory for testing purposes. Prices are subject to change!

Fixes:

  • Ranged humanoid AI can walk with firing animation (floating), if firing is canceled during initial animation blending. 

  • Localisation of device names: Fix typos in structure type shorthand and non-uniform layout

  • MoonIceDusted had no dust zone

  • MoonDesertCanyon: Fix of factions appearing in TheLegacy territory; fix for Pirates dronebase appearing in unclaimed / VOID space

More from Empyrion - Galactic Survival

Other announcements

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Game update11 Aug 2026v1.19.2 PatchHello Galactic Survivalists! We've just deployed a small hotfix to resolve a few issues that now have fixes ready. Thanks for your continued feedback and support keep exploring the stars! Changelog: v1.19.2 Build 5150 Changes: · Extended Anniversary achievement date of one full month · Added debug activation for all 5 starter planet missions via PDA > Solo Missions > Help & Feedback Debug OptionsGame update6 Aug 2026v1.19.1 PatchHello Galactic Survivalists! We've just deployed a small hotfix to resolve a few issues that now have fixes ready. Thanks for your continued feedback and support keep exploring the stars! Changelog: v1.19.1 Build 5148 Changes: · Extended Anniversary achievement date check to a range of one full week (until & including Tuesday Aug 11th 2026) · Update BlocksConfig.ecf missing }Game update4 Aug 2026v1.19 - 11th AnniversaryHi Galactic Survivalists, Tomorrow, on August 5th, we celebrate 11 incredible years of Empyrion – Galactic Survival! Over the past eleven years, we've explored countless worlds, built incredible bases and capital vessels, fought epic battles, and shared unforgettable adventures together. None of this would have been possible without the amazing community that has supported Empyrion throughout i…