
ːarchon_sandː -- Greetings all prospectors!
We're now one month into the release, and the response has been absolutely incredible. Honestly, it feels like I can barely keep up with all the amazing things happening around the game: the builds, the mods, the videos. Every day there’s something new to get excited about.
Thank you for giving the game such a special first month. ːheart_sandː
This will likely be the last minor patch before the first big content update. A few smaller hotfixes may still follow, as this update includes additional engine hardening that could introduce unintended side effects.
v0.5.7 -- Update #4
Pipes Overhaul
Pipes no longer automatically connect to other adjacent pipes when built. To extend a network you need to start or end on an existing pipe tile.
Building over a crossing pipe line will now create a Pipe Bridge.
There are many quirks with the algo supporting this, so please report any issues you find.
The overlay now displays the meta color of the last piped liquid on the pipes.
You can now select, move and copy/paste pipes while in Pipes Mode using the normal selection tools. Undo now also takes pipes into account.
Holding Alt+C will now select both structures and pipes, enabling you to create unified blueprints.
Fixed multiple bugs and issues causing various buildings to stop working and propagating.
Since this was caused by many unrelated problems there may still be lingering errors, so please keep reporting anything that stops working and whether a reload fixes it or not.
Lava can no longer leak through Advanced Filter Walls.
Fixed Presence Sensors staying active after contained elements expired on worker threads.
Fixed a bug making it possible to create a pass-through Filter by picking a Filter Wall.
Fixed a bug where Conveyor Portals were incorrectly attached to the wrong pair after mirroring them with Ctrl+H.
Moving the player no longer prevents you from overriding structures.
You can now correctly rebind the Override / Replace Structures key binding.
Open Doors now let airflow from Aerokinetic Fans pass through.
Cursor tooltip position now takes Cursor Size into account.
Fixed a bug where you could duplicate elements using the Vacuum.
You can no longer assign Hauler Lines inside artifact rooms.
If you’ve already done this you can use the buttons in the hotbar overlay to re-assign the drop-off position.
You can no longer fill the Vacuum with Clouds.
The Volcanizer icon no longer flickers with the cooldown animation when used.
If you’re getting started with Sandustry, there are a few resources available to help. The Beginner’s Guide covers the basics and some useful tips for getting your factory up and running. You can also visit the Official Wiki for more detailed information about the game. The wiki is still growing, and we’re looking for more community contributors, so if you’d like to help out, stop by the Discord and let us know in the #wiki channel.
You can follow us on Discord, Twitter, Bluesky, YouTube, Reddit, and the Sandustry Wiki, or visit the official website to sign up for the newsletter.