So what is going on let's talk about it, shall we?
New Level Elements & Traps
Traps and Hazardous Platforms: Added in the search of giving more depth to the level, plus adding more challenge and variety for the player.
Jump Pads: Work just like in the Sonic games.
Wall-Running & Advanced Movement: Added little walls that players can run, wall-jump, and do other advanced moves on, giving more options and variety to how to overcome the level, and more FUN!!!
Combo Tier System & Speed Buffs Combo tiers are now divided into their own space basically, and speed-related effects on the player are now tied to combo tiers like in Pizza Tower:
First Combo Tiers: Gives the player a "Speed After Image".
Middle Tiers: Unlocks "Wall-Run" (yes, you can run along the wall if your combo tier allows it, though not forever since there's a limit) and "Speed Trail".
Last Tier: Gives an extended duration of "Wall-Run" and "Radial Speed Blur" on the screen as feedback of your speed.
Camera & Visual Tweaks Responding to some feedback about camera effects and visuals in general, camera zoom out and look ahead have been separated:
Camera Zoom Out: Builds up with horizontal movement (connected to speed).
Look Ahead: Triggered by vertical movement (connected to speed).
Flavor Additions
Players can now do little front and back flips when doing wall-jump variations, which counts the bouncing from the wall as well—just a little flavor.
Well this is the things has been added to our little, fun movement-slop game basically and hopefully we will present a better looking version, visually, when we updated the art inside the game very soon.I'll keep you posted when that happens don't worry ːsteamhappyː
Also you can play the current version on our itch.io page for FREE https://kaljal.itch.io/jazzwitch
See you jazz witch Kaljal out ːVSnakeː