This build is about playing together without stepping on each other, and being able to read what just happened.
Co-op events no longer resolve on first click. Fight-or-flee nodes wait for the party and take the majority, with your class icon on the choice you picked. Ties go to Rock-Paper-Scissors. Campsite, the old-man potion, and the cleric let each player choose their own. Everyone can level up at the same time.
In combat, the orange hover outline is back in the player build. Played cards move into a Spotlight so you can actually read them — same timing for you and the enemy. Floating buff text no longer stacks Shield and Thorn on top of each other. Grave Burst can sacrifice your summons again.
Rewards: gear tiles are smaller, perks are bigger, and level-up perks are clickable again. Inspected gear shows real stats. You can only move your own inventory in a teammate's panel. Potion belt wells stay put when you drink.