Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Staged: Open House DemoNewsVersion 1.5.2 (Small Improvements)
Game update

Version 1.5.2 (Small Improvements)

Staged: Open House Demo · published 5 Sep 2026, 09:49 UTC

All newsPlayers around this dateRead on Steam

Version 1.5.2 (Small Improvements)

I decided to release a small update with some minor improvements ahead of DevGAMM 2026.

  • Some players were confused as to where the nursery room was because the baby crying sound attenuation was inaccurate. I have fixed this up so it's easier to follow the crying now.

  • I decided to change 2 of the framed photos on the walls to include photos of Elara, just to show what's coming. These were made by manually posing the characters in engine. I will be leaving all the other photos as they are for this demo (they are all currently sourced from the Metropolitan Museum of Art but I want to save the family photos for the full game)

  • I've seen some players get stuck as they don't turn on the flashlight when entering the basement. I have added some screen overlay hints on how to use your flashlight "F - Flashlight" to make it more user friendly. I did this for all languages.

  • Moved the build version number from the language selection screen to the main menu. It's easier for me to see when watching playthroughs.

  • Added a tiny easter egg.

  • Added a link to my behind the scenes playlist.

And remember, if you do happen to get stuck, I wrote an official walkthrough for the demo here (contains spoilers).

Official Demo Walkthrough

I you'd like to see behind the scenes and how development is going in the full game, I occasionally post updates and progress videos on socials if interested.

YouTube

TikTok

More from Staged: Open House Demo

Other announcements

All news
Community3 Sep 2026Staged: Open House Made it into DevGAMM 2026!I'm happy to share that my game, "Staged: Open House" has been selected for the DevGAMM Awards 2026! Big thanks to the organisers for the opportunity and everyone who has wishlisted and supported the game so far! Small teams and indie devs can still join the competition by submitting here:Game update20 Aug 2026HotfixReplaced main menu music and altered credits.In-game event25 Jun 2026Migration to UE 5.8 + QoL + Optimizations! (Version 1.5.0)Version 1.5.0 Staged: Open House has officially migrated to the latest version of Unreal Engine 5.8. I've also added some optimizations and quality of life improvements. This update includes: · Migrated to UE 5.8. The main benefit being Lumen Lite when selecting medium GI Quality. Playing on lower end computers should now look/play better. · Changed the settings menu order and adjusted the defa…