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inZOINewsOpen Catalog (Updated)
Community

Open Catalog (Updated)

inZOI · published 4 Sep 2026, 15:58 UTC

All newsPlayers around this dateRead on Steam

Hi everyone,

Hard to believe it's Friday already.

How's the update treating you so far?

Island Getaway was one of those DLCs where, ever since we first released it last year, there were things we'd wanted to include but never quite got to — and they stayed on my mind. This time around we spent a long time on it, trying to fill in as much of that as we could. It's a little late in the season, but I hope you're getting a nice vacation in inZOI at least

Today I'd like to walk you through what we're preparing for October in a bit more detail.

Lot Autonomous Behavior Editing (Build Mode)

First, we're providing presets for editing the interactions Zois use at restaurant businesses. That said, presets alone mean everyone's shop ends up looking pretty similar. So we're building an editing feature into Build Mode that lets you define your own usable objects and behavior scenarios. Essentially, "when a Zoi uses this object, they behave like this" becomes something you get to define yourself. Two restaurants could end up being completely different places, and that's what we're hoping for.

Reworking City Resident Families

Each city has its own mood and concept, but the families actually living there sometimes felt out of place. Their looks and their jobs didn't line up with the city around them, which broke the immersion. So we're going back and reworking the looks of resident families that didn't fit their city's concept, and setting up new career backstories for them. When you walk around a city, we want you to get that sense of "ah, so this is how people live here."

Choosing Your Starting Lot

A lot of you have told us that starting out somewhere already nice takes away the fun of building up from nothing. So we're preparing an option to choose a run-down lot when you first pick your city. If you enjoy starting at the bottom and fixing things up one piece at a time, I think this will suit you well.

And there's one more thing to share beyond the October content.

Script Mods & ModKit

You've waited a long time for this one. We're getting Script Mods ready to put in your hands soon.

No matter how much we build ourselves, we don't think we can keep up with everything you imagine. Closing that gap — letting you fill it in yourselves — is what Script Mods are for.

Right now we're refining the ModKit for mod development together with a small group of modders. Tools we build on our own tend to hide their rough edges until someone actually makes something with them, so we're going through a round of having modders use it first and folding their feedback back in.

One last thing before I go. At the upcoming event, we'll be showing gameplay that has never been revealed anywhere before — a true first look. I really hope you all like what you see

I can't wait to see where your imagination takes this

-Kjun

※ For the video, please check it on Discord or the forum.

🔗 Discord: Link

🔗 Forum: Link


Kjun’s Reply to Your Comments

Hi everyone,

Wednesday already. Feels like autumn is finally settling in here in Korea

Here's another look at what we've been working on.

Event System

Lately we've been polishing things so that the events happening in inZOI are easier for you to notice. We put a lot of work into these events, and it turns out plenty of them were slipping by unnoticed.

To start, we're preparing to let married couples go on dates with each other. We're also working on stabilizing the event system itself, along with improvements so events can trigger across a wider range of times of day.

Restaurants & Businesses

You've shared a lot with us about what's been frustrating with restaurants, and what you were hoping for.

Right now the restaurant setup UX and the recipe support features aren't working as smoothly as they should. So we're adding a separate set of options for restaurant mode in the business settings UI, and temporarily disabling the drink and baking/pastry recipes. After that, we'll be improving the dining flow further so that food and the act of eating can come together properly. I hope you'll trust me and bear with us just a little longer.

On the business side, we're also looking at the break-time settings many of you have asked for, along with a variety of business events. If you have thoughts on this, they'd be a big help to us.

Autonomy Improvements

We're still hard at work on autonomous behavior.

We're improving how Zois search across floors when looking for an object. We're also adding a reaction where a Zoi raises a hand to greet someone they know, and behavior where a Zoi with a bad relationship gets kicked out if they're wandering around your house.

Some of you might worry that anyone will get thrown out the moment they walk in, so to be more specific: we're thinking of having the homeowner send them off only after they've stayed for a certain amount of time.

CAZ

So many of you have been enjoying the CAZ creation features — it makes all the work we put in during September feel worth it.

We added family photos, character blending through genetics, family tree setup, a wider range of relationships to register, voice customization, and more. The team is also continuing work on the preference editing and deeper relationship editing that didn't make it into this patch. There's plenty more on the way, so stay tuned.

On Friday, I think we'll be able to share something a lot of you have been curious about.

See you Friday

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