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Minesweeper Online PlaytestNewsLocal No-Guess Generation Improvements + Collection Previews Match In-Game + Lig
Game update

Local No-Guess Generation Improvements + Collection Previews Match In-Game + Lig

Minesweeper Online Playtest · published 3 Sep 2026, 10:57 UTC

All newsPlayers around this dateRead on Steam

No-guess boards now generate faster & more reliably: Small and standard-size local no-guess boards are generated directly on the main thread instead of a worker, avoiding failures on desktop runtimes that restrict workers; tighter generation deadline plus a deterministic mine-placement fallback lets dense custom boards generate successfully without endless retries or timeouts.
Collection previews now match the real board: Shield Flag and Bronze Shield Flag use hand-drawn solid shield icons (no longer dependent on system emoji); card/detail previews are pixel-identical to the in-game board. Number skins (Neon, Soft, Clean, Outline, Arcade, Glitch, etc.) have their large preview colors driven by the same theme tokens as board digits, consistent in both light and dark themes — including the pixel-art details for Arcade/Glitch skins.
Light theme polish: A unified light-mode override layer fixes contrast and palette across the login card, region picker, window bar, header buttons, objectives panel and scrollbars, so white borders and grey text no longer disappear on light backgrounds.
Other: Collection modal scrollbars now follow the active theme; feedback text/icon colors unified.

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