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LobotomyNews1.0 Versio Update
Major update

1.0 Versio Update

Lobotomy · published 26 Aug 2026, 11:35 UTC

All newsPlayers around this dateRead on Steam

Update Patch Notes

🛠️ Improvements & Changes

Settings / Options

  • Added Korean localization to the Settings menu.

    • Fixed an issue where some options were displayed in English when Korean was selected.

  • Added translations for Post-it notes and Hint texts.

Controls / UI

  • Added a Hint List system.

    • You can open and close the Hint List from the Chart.

    • Undiscovered hints are disabled.

    • Discovered hints are displayed along with their locations.

    • Selecting an unlocked hint allows you to view its location, target, and detailed information.

  • Added an inventory item storage guide.

    • Added an explanation that only one item can be carried at a time.

  • Improved UI behavior when dying during minigames.

    • The Buzz Wire minigame ends when the player dies.

    • For other minigames, the related UI is removed when the player dies.

Tutorial

  • Added tutorials and inner monologues to help with game progression.

    • Added guidance for the early stages of the game.

    • Added guidance on what to do after obtaining important items and keys.

    • Added instructions for minigame controls and interactions.

Gameplay & Balance

  • Adjusted the amount of exploration required.

    • Reduced some of the elements that need to be checked throughout the hospital to adjust the time required for progression.

    • Adjusted the number of rooms that need to be checked on each floor of Buildings A and B.

  • Adjusted Stamina balance.

    • Maximum Stamina: 100 → 500

    • Stamina consumption remains unchanged.

    • Stamina recovery reduced by 50%.

  • Improved door unlock conditions.

    • Adjusted the requirements and order of checks needed to unlock certain doors.

  • Adjusted movement speed.

    • Movement Speed: 300 → 250

    • Sprint Speed: 550 → 500

Visuals & Presentation

  • Improved the brightness and presentation of death sequences.

    • Adjusted the brightness of death scenes to improve the overall presentation.

  • Improved the screen noise effect at the beginning of the game.

    • Reduced the intensity of the static effect to make the visual experience more comfortable.

  • Improved progression after interacting with the TV.

    • The game now automatically proceeds at the appropriate timing after the video starts and ends.

Loading Screen

  • Disabled flashlight functionality during loading screens.

    • Prevents unintended flashlight interactions while the game is loading.

🐛 Bug Fixes

  • Fixed an issue with the chainsaw's pursuit and death detection.

    • Fixed an issue where the difference between the chainsaw's approach distance and death detection distance prevented it from immediately killing the player.

  • Fixed the Music Box achievement condition.

    • Fixed an issue where the achievement for playing the Music Box for approximately 14 seconds could be unlocked without stopping the Music Box.

  • Improved the application of certain settings and options.

  • Fixed various UI and presentation issues that could occur during gameplay.

⚙️ Other

  • Improved overall game stability and quality of life.

  • Updated various texts and translations.

More from Lobotomy

Other announcements

All news
Game update16 Sep 20261.0.2 Bug fix & FetchNew Features * Added an interaction tutorial. * Added a sanity tutorial. * Added a stamina tutorial. * Added bed and wardrobe tutorials. * Added a drawer tutorial. * Added localization for tutorials and UI. Bug Fixes * Fixed an issue where background sounds could play multiple times simultaneously. * Fixed an issue where the note UI would not disappear properly. * Fixed an issue where repeated…Game update28 Aug 20261.0.1 Hot FixFixed an issue where text exceeded the UI boundaries in the Clue Record Memo. Improved text display for longer entries. Increased the duration of tutorial monologue dialogue. Tutorial dialogue now remains on screen longer, making it easier to read. Fixed an issue where the key for the second floor of Building A could not be picked up. The key can now be obtained normally.