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GÖREVNews1.1.4 New Gameplay Mechanics Update: Hunger, Fatigue, and Improved AI
Community

1.1.4 New Gameplay Mechanics Update: Hunger, Fatigue, and Improved AI

GÖREV · published 23 Aug 2026, 12:44 UTC

All newsPlayers around this dateRead on Steam

With the new update, your character will now gradually become hungry as time passes, requiring you to search the environment for food. This makes the survival aspect of the game much stronger.

The character will also become tired after running for a certain amount of time, giving you only a limited window to escape when being chased. Once exhausted, you simply need to wait for your energy to recover before you can run again.

The enemy creature has also received several improvements. It can now walk while searching for you instead of constantly running. However, if it spots you, it will sprint toward you at full speed.

Its footsteps have also been redesigned. Every step is now loud, heavy, and powerful—each one sounding like the footsteps of death approaching.

Finally, the main menu has been updated with the new update. The background is now much darker and more terrifying, setting a more horrifying atmosphere from the moment you launch the game.

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