
Hello everyone!
We've just released a new update for the Demo: Version 1.9.4!
This update brings new features, visual improvements, balancing changes, quality-of-life improvements, and a bunch of bug fixes.
Here's what's new:
Added Achievements
Added a new melee combat animation
Added a new weapon to the shop: Titanium Blade
Updated some monster visuals
Updated the visual for Shining Points and Healpods
Adjusted the End Level UI text size
Improved input visibility in the Training Room
Added billboard icons to the World Map
Added a Left Thumbstick animation in the Training Room
Fixed the "Previous" input not being visible on the World Map
Fixed Lizareth becoming invincible while attacking
Fixed CREDITS being counted toward the amount of resources looted
Fixed Slimes sometimes appearing reversed when entering a room
Fixed the interact icon not always appearing on the Spawn Capsule in the Training Room
Fixed volume settings returning to 1 when going back to the Main Menu
Fixed critical hits being possible on destructible objects
Fixed Falling Spikes exploding before hitting the ground
Fixed a typo in the Boss Alert indicator
Fixed a softlock in Battle Rooms that could occur when defeating multiple enemies at the same time as the final enemy
Fixed a melee weapon animation bug that could duplicate Doug's helmet
Fixed an issue where the Demo could end before the boss fight
Fixed an issue where the Chronometer gadget could be found in chests
Map, Radar, and Indicator gadgets now last for the entire Dungeon and not one floor only
Increased Combat Knife damage
Increased Nanoblaster damage
Bismuth can now be found on Floor 2
Stone has been removed from Floor 2
Increased the CREDITS cost of SAVAGE
Re-added Big Room 1, Close On Down 2, and Horizontal Corridor 3
Added Entry 3
Fixed a small chest being incorrectly placed in Big Room 1
Fixed visual elements spawning too high above the ground across all rooms
Improved feedback when obtaining the Exit Key
You can now use Left Thumbstick Up to interact, in addition to the D-Pad Up
Added a Monster Count indicator to the top-right corner of the HUD
Added a spawning animation for Mech Rockdood Beta
New projectile damage system
Made Melee Attack + Jetpack combo smoother
Made it easier to tell when a Minecart is empty
Thank you for playing the Demo and for all your feedback!
Have fun, and let us know what you think of 1.9.4! :)