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CropageddonNewsDevlog 09.08.2026
Community

Devlog 09.08.2026

Cropageddon · published 9 Aug 2026, 20:53 UTC

All newsPlayers around this dateRead on Steam

I worked on the first level and the ranged enemy AI. Not sure yet if every ranged enemy will have a close-combat attack. I think I also have to give them some control spells, otherwise it's too easy to close the distance. It needs some more testing, but it's getting there.

Started some changes/experiments on the parry system, since there was some criticism.

Looked for someone on Fiverr to dress levels 3 and 5 (Arena and Cave). It was quite hard to find someone since I have locked budgets based on my wishlists, and the wishlist count ain't high^^

But it turned out really cool :)The Arena

The Cave

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Community13 Sep 2026Devlog 13.09.2026The build is approved so the release date is set :) I worked on the melee combat, since there was some negative feedback. I hope to catch now better the intent of the player. I added a new weapon. The mace can rupture staggered enemies. So early access there will include 4 weapons. One-hand Sword : It has a short range, is faster then the two hand weapons and slices staggered enemies. Two-hand…Community30 Aug 2026Devlog 30.08.2026I'm back, and I was also able to get some work done over the weekend. The spawn logic of the enemies has been improved and extracted. A new mode, "Survive" has been introduced, which can now use the new spawn logic. New Game Mode: Survive In Survive, the player has to survive for a certain amount of time. The current solution is a bit overengineered for what it currently is. Each enemy has a th…Community16 Aug 2026Devlog 16.08.2026Iterated on the pepper enemy and onion enemy. Playtested the game and started creating tickets for the final sprint towards release. As mentioned, I will be traveling for the next two weeks, so there will be no update next Sunday.