
THE SCORE drops your crew at the bolted exit of a six-floor dungeon maze. Below you: gold piles, locked vaults, and artifact chests that get more valuable with every floor you descend. Also below you: something asleep in the dark at the very bottom.
Grab gold freely. Coins are quiet. Spend them at the vending machine on keys, potions, flares, backpacks, and boots... if you can find it.
Artifacts are loud. Every chest you crack alerts the monster lurking in the dungeon, and everyone shares one noise meter. Your greed is the whole lobby's problem.
Every sound leaves your mark. When it hunts, it picks a trail at random from the noise you've all been making. The louder you've been, the better the odds it picks YOU. But nothing is certain: sometimes the quiet one gets stalked, and sometimes it hunts a false lead through empty halls while you hold your breath.
Getting caught doesn't eliminate you — it ROBS you. Two bites and it takes your whole bag and scatters it somewhere deeper. Chase your own loot back down, or cut your losses. Carry an extra potion to heal yourself back to full health, delaying the robbery for an extra attack.
The way out starts BOLTED. For the opening minutes, the only direction is down. Then the bolt slides back — and from that moment anyone can leave, any time. But when the thunder rolls in, the water starts rising floor by floor, and drowning costs you most of what you carried. First one out gets a bonus. Last one out gets wet.
Nobody knows what you're carrying. Grabs are anonymous and escapes only reveal the artifact count, not the value. The real totals wait for the end screen. Lie about your haul. Everyone else is.
One question, the whole time: one more floor, or get out while you still can? Bring friends. Stay quite. Get out with the Score *If you find any bugs or have any feedback please reach out in the discord: https://discord.gg/fcxJCAsD2f