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Better MinesweeperNewsNew Update! (v0.6.3) - It's a pretty lengthy one...
In-game event

New Update! (v0.6.3) - It's a pretty lengthy one...

Better Minesweeper · published 26 Jul 2026, 03:03 UTC

All newsPlayers around this dateRead on Steam

Featured Changes:

Localization Support

There's no languages yet included in the game, yet, but if you'd like to help be a part of adding a new language join the discord. You can however create and import downloaded languages as of now.

Dynamic Tileset Sizing and Cleaner Rendering

The game now supports tilesets of any resolution, and the game renders tilesets a lot cleaner now, lowing the level of distortion, substantially. No more twitching or choppy looking numbers.

Update to Replays

You can now add the directories of other Minesweeper games and watch the replays from Better Minesweeper. Keeping all of your replays in one place. AVF, RMV, RMV2, EVF, and MVF files are supported, as well as the directory that holds Viennasweeper's history.sqlite file.

It's also worth noting that the replay player itself has gotten some upgrades too. (see below)

7 New Achievements

Win a 50/50, Win Flag Only, Win a No Guess Game, Get Any New PB, Finish a Daily Run, and 2 hidden achievements.

A TON of Bug Fixes and Polish

Don't take my word for it, scroll down and see for yourself.

There's a lot more, you can find the full changelog here:

Just to warn you, it's over 6,000 characters long.

Features:

  • Added support for Localization.

  • Tiles now scale cleaner with less distortion.

  • Decreased latency/load times for changes to the board.

  • Custom tilesets now support custom resolutions.

  • Added 7 new achievements. (Steam only.)

  • New stat to track how many guesses were made in a run.

Replays:

  • You can now add any folder on your computer as an alternate replay directory for organizing imported BMS replays.

  • Replay folders from other Minesweeper clones can also be added, letting you browse and watch AVF, RMV, RMV2, EVF, and MVF replays in BMS. You can also add the folder with Viennasweeper's history.sqlite file inside of it to pull replays directly from the file.

  • Mouse Path Changes:

    • Full Mouse Paths for replays now only color sections of the path where an input was held down.

    • Dots indicating clicks in replays now appear on the spot clicked, and not in the center of the tile.

    • Mouse path opacity lowered by 50%.

    • Added non-effective clicks to the mouse path.

  • Added more stats to the Replay Library stat bar as well as custom stats.

  • You can now load the boards of replays from the player, including replays of other Minesweeper clones.

Minor Changes:

  • Removed Close buttons from many windows and dialogs.

  • Added the ability to export seeds as playable boards on Discord.

  • Changed various stat tooltips were changed for clarity.

  • Custom PB pop-up can now be edited to have a custom format.

  • Added ability to scan replay library to autofill Custom PBs.

  • Added Times Died to a 50/50, Won 50/50, and 50/50 win ratio to All Time Stats.

  • Guess tracking can be turned off in the Stats menu, as it can affect performance on slow PCs.

  • Added Worse Minesweeper leaderboards.

  • Replay upload links no longer expire after 90 days.

  • Many achievements have new spites.

  • High Density No Guess has been polished.

Bug Fixes:

  • Replays and Replay Library:

    • Fixed bug that didn't allow opening replays from different difficulties from that replay.

    • Added a repair tool for corrupted replay databases that recovers replays and restores functionality.

    • Fixed needing to restart a game twice to fully exit the replay player.

    • Resizing the window or leaving the game no longer breaks the mouse path on replays.

    • Fixed bug interfering with replay deletions.

    • Fixed bug interfering with loading replay library.

    • Fixed Highlight Unchorded Flags not working properly on replays.

    • When Auto-Place Flags is enabled, Highlight Unchorded Flags now only highlights flags placed by the user.

    • Fixed replay issues after using Play From This Point multiple time in one game.

    • Fixed stats being reset when clicking Play From This Point.

    • 3BV/s on lost games no longer display as 0.000 on replays until clicked on.

    • Efficiency is calculated correctly in replay library losses now.

    • Daily Run replays played from the Main Hub home page now play properly.

    • The side stat bar now properly shows up when clicking on an imported replay file in the replay library.

    • Exiting the game on a replay of a game mode no longer changes your settings.

    • Imported replays are no longer ordered A-Z, but by date instead.

  • PBs, Stats, and Leaderboards:

    • You can now use custom stats within formulas of other custom stats.

    • Added fix for a bug with how PBs are stored and retroactively fixed any corrupted PBs.

    • Added fix for a bug that may have stopped eligible PB's from being submitted to leaderboards and retroactively fixes the issue.

    • Updated outdated STNB stats to current values. 47.299, 153.73, and 435.001 > 36, 162, and 435.

    • Editing a Custom PB no longer prompts an error that it's own name is already in use upon attempting to save the edit.

    • Zini stats are now properly supported in Custom PB's, and are no longer calculated after the PB triggers.

    • IoME has been changed from 3BV / path to path / 3BV.

    • NF wins now show NF PB's on custom PBs properly.

    • Custom PB's no longer stack previous PBs onto the stat.

    • Fixed NF PB's being inconsistent in format to the other PBs in All Time Stats.

    • NF PB's are now explicitly called out as NF where as before it was not differentiated.

    • Set Starting Records and Set Records now share the same three-column table component and styling.

    • Removed Russian Roulette PB from All Time Stats.

    • Daily Run PB's explain that they do not count towards actual PB's or towards Leaderboards.

  • Game Modes:

    • High Density NG:

      • Stats now reset properly upon resetting instead of persisting across games.

      • When leaving an active High Density NG game, it closes the HDNG Dialog.

      • You can no longer click on the board and reveal while generating a new game.

      • The game now properly closes when exiting the game on HDNG.

      • The HDNG seed library now saves seeds for later use and properly utilized banked seeds.

      • The restart button now pulls from the seed bank if there are saved seeds for your set parameters.

    • Fixed an exploit in Worse Minesweeper.

    • Fixed the Worse Minesweeper replay/stat issues.

    • Fixed bug that caused Flag Only settings to leak into normal games, upon viewing a Flag Only replay.

    • In Flag Only, Flag All Mines on Win now works even in a Win on All Mines Flagged condition.

  • Rulesets and Game Flow:

    • Setting board size (Beg/Int/Exp/Custom, Daily, Game Mode) mid-game now counts towards total abandoned runs.

    • The buttons to change to Classic/NG Classic ruleset now properly clear all automation options.

  • Interface and Input:

    • Fixed the drawn tileset from jittering when scaling windows higher than 100%.

    • Fixed tileset errors in the 2 and dark winning smiley face.

    • Fixed issue causing visual styling not to load on various dialog boxes throughout the game.

    • Fixed S key from triggering a hint or stat options when pressing it while the top menus are expanded for Extras/Settings.

    • Removed the close buttons in the Main Hub tabs that only act to remove the contents of the tabs.

    • Pressing Esc in the main hub no longer causes the contents of a tab to disappear.

    • Fixed inconsistencies for which side "Okay/Yes" and "Cancel/No buttons are on.

    • Fixed issue that could cause the custom scale of the board to reset to 32x upon opening.

    • Fixed bug invalidating runs in which Probability Overlay is triggered before the first tile is revealed.

    • Some changes to wording:

      • "New" is now "New Game"

      • Use of "Bomb" has been changed to "Mines" for consistency.

      • Added a missing "When" to the auto flag isolated mines tooltip.

      • Changed use of "Clear" to exclusively mean to clear a board and never a synonym for "Reveal".

    • Tutorial now says Left Click or Middle Mouse Click for chord.

Have fun, and safe sweeping.

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