
I'm delighted to welcome everyone today to the Roguefort open beta playtest.
Instead of my usual spiels, I'm going to do a short FAQ tonight.
Q: What is the playtest?
A: It's the full game in beta form.
You get access to the entirety of the game as it currently stands, though there's probably only about 80% of the content that will be at launch. I have a number of dev branches with big features in the works.
Q: How many people are in the playtest?
A: At launch tonight there were 416 people waiting - you were one of them!
Q: How do I give feedback?
A: Please join the Discord - I am on there all the time, answer any questions, and so is the core team of pixel artists and playtesters, mods, and designers.
Q: Can I stream this?
A: Yes of course! Please feel free to stream anywhere, submit videos or screenshots to the Steam Community, etc. Please also send any videos of bugs or suggestions on the Discord.
Q: How long does the playtest last?
A: The full game releases on 13 October, and the playtest does not have a specific end date. That said, this is a limited-time playtest, not permanent access, but I'll provide plenty of warning before it closes.
Q: Do my saves carry to the game when it releases?
A: Yes.
Q: Are there Steam Achievements?
A: Not for the playtest, but yes for the game launch in October.
Q: What can I do to help?
A: Please wishlist the game if you enjoy playing it. Everything is about "the algorithm" these days, so every wishlist helps massively! Otherwise, please just go nuts with the game and join the community, get involved if you want, and provide feedback to make it as fun as possible for yourself and others.
That's all from me - have a great weekend and enjoy the playtest beta!
Tim and the Roguefort team