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Half Sword DemoNewsHotfix 1 for 0.6.1.4 - New combat scenario & bugfixing
Game update

Hotfix 1 for 0.6.1.4 - New combat scenario & bugfixing

Half Sword Demo · published 30 Jun 2026, 11:28 UTC · build 23981082

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Hey hey hey!
Just like the last time we have uploaded a bit outdated version of patch (new one was sent to testing when this one was uploading) So lets call THIS patch 0.6.1.4.(1) I will write all the changes for 0.6.1.4 and 0.6.1.4.(1) here together:

  • Tweaked bone snapping, should be much more stable. Not completely stable, naturally, its Half Sword after all. But much better

  • Added Bone Fragility slider to Gore Setting. It affects both bone dislocation and breaking bones by impact. Turning it down completely will turn off bone snapping, while "bone breaking" will be just twice harder. Turning it up to the max will give you glass bones. Enjoy

  • Added Greatswords! You can craft them in Swords tab. Available size of the sword depends on your rank. Greatswords will also spawn starting from Veteran Tier (rarely on Soldier Tier)

  • Added Longswords and Arming Swords to spawn list on Commoner tier

  • Added Blossfechten Combat Scenario to the Progression Mode. Only swords and clothes! You need to have at least one sword equipped (in hands or belt) to enter. The UI banner depicting armored combatants is a placeholder, it will be changed

  • Added Blossfechten modifier to the Free Mode. Now you can have unarmored combat independent from the skill of the fighters. In Free Mode you can use any weapons in Blossfechten

  • Brawling and Carnage modifiers can work together in Free Mode. Blossfechten modifier negates Brawling though

  • Added ability to choose random gear in the inventory in Free Mode

  • Added option to switch to Classic Alt Thrust controls in the Controls Settings. It will make Classic Alt Thrust to work on alt key hold and Thumb Grip on toggle

  • Added option for Classic Halfswording controls in options (when u just press RMB). In case anyone doesnt understand how it works with new controls, you need to hold down both RMB and LMB

  • Made Crossbows more reliable. Tweaked animations for better aiming and reloading, collision detection of bolts is much better, they will not fail so often. Simplified reloading for now, you dont need to drag bolts to crossbow in UI, just click the bolt in the quiver. Will rework that later

  • Reworked AI again, should be even more responsive and fun

  • Made fighting from the ground better

  • When choking enemies they will fight back

  • Fixed Collisions on new axe heads

  • Smoother dismemberments, fixed collisions

  • Fixed explosive damage when you grab someones arm while they are holding shields

  • Less random explosive damage in general

  • Less damage on body slamming (for less random headbutting)

  • Fixed bugs

  • Some more stuff

Now, this is (((definitely))) the final patch before next big update, 6.2. Hope it will give you enough to play with while we work on some big features < 3

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